Murook Brixton, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears black leather gloves, a black jacket, and tight pants, and a wedding ring on her right hand. She wears her golden hair down. Her fair skin shows little sign of her aristocratic breeding.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Justice, Artistic. Bonds: In love, Attractive, Slave. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 4 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 30000 cp. Deep blue spinel (200 gp). Zircon (70 gp). Alexandrite (200 gp).
Tharivol Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries quarterstaffs. His long black hair is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tharivol took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and to be a farmer again
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Job, Nature. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 140 gp. Smoky quartz (70 gp). 1 Masterwork Uncommon Weapon.
Morkral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His long silver hair reaches down to his waist. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.
History: Morkral was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Criminal record, Rich. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Bendoo Palomarez, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a white collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She wears her silver hair down. Her skin is flawless and her brown eyes scan people very quickly.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Bendoo was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bendoo took refuge in the old dungeon and found the beat up longsword and armor she uses now. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to raise her children well.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Family, Nature. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Druidic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 280 gp.
Oppleby Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this man dresses well, typically a more casual-formal manner. His long red hair is drawn into a two foot long braid. His amber eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.
History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Oppleby and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Religious, Military. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Art In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She wears her orange fur up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Art wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the east her family was never financially stable. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now spends her time doing works of charity.
Motivation: Wants to raise her children well; and she is a bit of a kleptomaniac
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 7 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 7 (-2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
Possessions: 18000 sp.
Whurbin Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his quarterstaff. He wears a colorful flower in his black hair. His brown eyes peer out from beneath his broad brown hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp.
Kallista Debauchery, Female Tiefling [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She wears a green vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her green boots flare out at the collars. She wears a Stetson hat to cover her moderate length chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.
Personality: She loves telling others what to do and how they should feel about things. She is a big fan of imagination and believes people should spend more time reading and writing.
History: When she was but 7 years old her parents immigrated from the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Seamstress work with an outfit from a few towns over. Seamstress work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Seamstress soon after.
Motivation: Expand her business; and to be a weaver again
Ideals: Opinionated, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Pink pearl (150 gp). Golden yellow topaz (800 gp).
Adrex Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple black robe with brown stripes complete with hood. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. He has moderate length scarlet crest. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 5 years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Fearful. Bonds: Attractive, Job, Poor, Immigrant. Occupation: Priest
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1100 gp. Red spinel (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
