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NPC Generator

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Advanced [show]


Vanuath Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Stableman does. He has a long golden beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.

History: Born to a Dilettante, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He has achieved small success as a Stableman.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Bonds: Job, Immigrant, Adventurer, Poor. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Vanuath Amakiir, Male Half-Elf Warlock 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 2000 sp. Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nedda Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears red trousers with brown and yellow striped suspenders. She wears various colorful collared shirts. Her hair is cut close to her head. She is baby faced.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Cartwright father left her crippled. She left for the south, certain she would find work there.

Motivation: Her religion dominates her actions; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Nedda Fatrabbit, Female Halfling Fighter 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. Jade (150 gp).


Social Check DCs


Morthos Wish, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear black tank tops with tan pants. He wears a colorful flower in his silver hair. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Morthos studied abroad. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Optimist, Gifted, Athletic. Bonds: Attractive, Immigrant. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Morthos Wish, Male Tiefling Paladin 1
Medium (6'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)13 (+1) 7 (-2)10 (+0)
Skills Acrobatics +1, Animal Handling +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Myria Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'0" and wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is lengthy. She has blue eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Myria is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Myria was born with her mother's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). After a long history of fighting, Myria and her spouse have recently divorced.

Motivation: To unite with her sister; and wants to raise her children well

Flaws: Antagonistic. Bonds: Rich, Family, Attractive, Adventurer. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Myria Quickstep, Female Halfling Expert 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 9 (-1)10 (+0)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (5 gp). Moonstone (80 gp).


Social Check DCs


Antinua Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears light armors faded through time and improper care, marred by beers. She keeps her auburn hair in a pixie cut. She wears an eyepatch.

Personality: She is calm most of the time but flees social interaction. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: Money/treasure.

Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Antinua Arnuanna, Female Elf Warlock 7
Medium (4'9") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hlin Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak, and carries scythes. Her black hair is styled in orderly dreadlocks. Her hazel eyes lackadaisically let the world flow into them.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Gifted from a young age, Hlin studied abroad. Hlin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Hlin Balderk, Female Dwarf Wizard 9
Medium (3'10") Dwarf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 49 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a robe, a symbol of his god around his neck, and a hand crossbow on his belt, marred by sweets. He keeps his long white hair kept up in a rat tail. His eyes are hazel and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Morkral studied abroad. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Logical, Gifted. Flaws: Ugly. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Morkral Balderk, Male Dwarf Paladin 3
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pandjed Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Merchant uniform. He has a slight overbite and is overall scrawny. He keeps his bronze crest in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Pandjed would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Pandjed hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by illithids. Pandjed was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Further expansion of business.

Ideals: Joker. Bonds: Job, Attractive, Military, Enemies. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Pandjed Verthisathurgiesh, Male Dragonborn Fighter 6
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)18 (+4) 10 (+0)17 (+3)
Skills Nature +7, Persuasion +6
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Halfling, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 700 gp.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with tan highlights, and long green pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His gray unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Criminal record, Family, Has a crush. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Arnold Graham, Male Human Rogue 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 17 (+3)8 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs

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