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NPC Generator

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Advanced [show]


Hecat Fear, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green collared shirt and pastel skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She is physically well-built. She has black hair. Her eyes are silver and catlike.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Hecat was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Impulsive, Ugly. Bonds: Poor, Family. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Hecat Fear, Female Tiefling Ranger 5
Medium (5'11") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Zepar Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire. His brown hair is still thick. His eyes are white and catlike.

Personality: Aggressive, abrasive, and angry, Zepar embodies much of what other species detest in the Tieflings. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Zepar was raised in a hard working conservative environment. A gifted student he started as a Scribe, but he got bored and became a Seamstress. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Scribe again; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Zepar Grace, Male Tiefling Commoner 5
Medium (6'10") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)17 (+3) 9 (-1)17 (+3)
Skills Persuasion +6, Religion +6
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Dimble Welber, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. He wears a colorful flower in his chestnut hair. He has gray eyes and a blue hat with a black feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the north. His mother was a soldier and died while he was still young. Dimble was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, In love, Poor, Military. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Dimble Welber, Male Gnome Rogue 14
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 118 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)11 (+0) 15 (+2)17 (+3)
Skills Investigation +5, Medicine +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 5000 gp. Fiery yellow corundum (1000 gp). Deep blue spinel (400 gp). Peridot (80 gp). Hematite (15 gp). Blue sapphire (1000 gp). Iolite (80 gp). Blue sapphire (1000 gp). Silver pearl (110 gp). Alexandrite (400 gp). Amber (110 gp). Rock crystal (80 gp). Hematite (15 gp). Violet garnet (400 gp). Sardonyx (80 gp). Red-brown spinel (110 gp).


Social Check DCs


Kristryd Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing colorful clothing, dressed as a Bounty Hunter. Her white hair is long and unkept. Her eyes are hazel and beady.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She works hard and plays hard.

History: The child of southern immigrants she idolized her mother. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Bounty Hunter.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic. Flaws: Ugly, Terse, Hedonist. Bonds: Immigrant, Job. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Kristryd Rumnaheim, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp. Onyx (40 gp). Iolite (40 gp). 1 Half-Plate.


Social Check DCs


Hunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey tunic with brown highlights, and long tan pants that bunch up around his shoes. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.

History: Hunter hails from a village terrorized by illithids. His childhood dream was to be a Performer, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a performer again

Ideals: Joker. Flaws: Ugly, Addict, Greedy. Bonds: Enemies, Job. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Hunter Livingstone, Male Human Wizard 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 16 (+3)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp. 2 Thunderstones.


Social Check DCs


Halander Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a top hat to hide his balding. His eyes are blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Halander liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Nature, Family. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Halander Brightmoon, Male Halfling Expert 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 390 gp.


Social Check DCs


Calcitro Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Eccentric and domineering, Calcitro will drive conversation. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Calcitro took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Calcitro Swiftwhistle, Male Halfling Expert 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


Olunt Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He wears his brown hair down. His blue eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. Days after completing his studies, news broke out that his hometown was attacked by orcs. Olunt was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Flaws: Ugly, Addict. Bonds: Enemies, Rich, Job. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Olunt Goldfinder, Male Dwarf Wizard 10
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 41 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Insight +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Aquan, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 1400 gp. Carnelian (20 gp). Aquamarine (1300 gp). Golden pearl (160 gp). Deep blue spinel (1300 gp). Alexandrite (1300 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in pastel turtlenecks beneath a red coat with violet slacks. His yellow fur is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Kite is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Kite grew up listening to his father's many stories. In his 10th year, his parents were killed by a illithids raid, leaving Kite alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and many illithids want him driven away

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Kite Plume, Male Tabaxi Rogue 8
Medium (5'7") Tabaxi, Neutral Evil (CR 8)
Armor Class 14
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills History +6, Performance +5
Senses Passive Perception 10
Languages Common, Giant, Orc, Auran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 200 gp. Iolite (80 gp). Chalcedony (80 gp). Eye agate (9 gp).


Social Check DCs

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