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NPC Generator

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Advanced [show]


Qemuel Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his red hair up. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He is a great chef.

History: Qemuel was raised in a hard working conservative environment. Qemuel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he wants to get laid

Ideals: Gifted. Bonds: Attractive, Has a crush, Job, Nature. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Qemuel Excellence, Male Tiefling Druid 15
Medium (5'10") Tiefling, Neutral Evil (CR 15)
Armor Class 10
Hit Points 63 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 11 (+0)19 (+4)
Skills Nature +7, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 500 pp. Star rose quartz (70 gp). Rock crystal (70 gp). Freshwater pearl (10 gp). Citrine (70 gp). Sard (70 gp). Silver pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears baggy tan pantaloons and a grey scarf. She has no hair. Her eyes are brown.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a minor phobia of water and hates getting wet.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Antinua has worked very hard to control her curse. Since then, she has sought to make the best of life.

Motivation: She is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Antinua Amastacia, Female Elf Druid 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)17 (+3) 8 (-1)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven, Goblin, Druidic, Draconic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Mara Horineth, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs and is in decent physical shape. She wears a deerstalker hat to hide her balding. This green eyed southerner is not easily forgotten.

Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with her god.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Rich, Religious, Family, Adventurer, Enemies. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Mara Horineth, Female Elf Commoner 2
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 10 (+0)18 (+4)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gale Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy pastel pantaloons and a black scarf. He has lavender fur. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gale was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gale's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gale and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Gale Mist, Male Tabaxi Ranger 4
Medium (5'7") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 25000 cp. Gold dragon comb with red garnet eye (600 gp). Gold music box (1000 gp).


Social Check DCs


Cimer Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His red hair is kept up in a ponytail inside a small hat. He has red eyes and a green hat with a grey feather.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Artistic. Bonds: Job, Immigrant, Adventurer. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Cimer Remorse, Male Tiefling Bard 10
Medium (6'1") Tiefling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 20000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Jeweled electrum ring (3000 gp). Solid gold idol (700 gp). Jeweled electrum ring (3000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He loves telling others what to do and how they should feel about things. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Drogo was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has worked as a Bricklayer like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated. Bonds: Slave, Attractive, In love, Job. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Drogo Gracey, Male Human Expert 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).


Social Check DCs


Nithther Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars, and his gloved hand is found clutching a longbow. He has moderate length blue crest. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a necromancer, Nithther was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Nithther Sumnarghthrysh, Male Dragonborn Paladin 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 8 (-1)16 (+3)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Chrysoprase (70 gp). Black pearl (900 gp). Golden yellow topaz (900 gp). Coral (150 gp). Coral (150 gp). Sard (70 gp).


Social Check DCs


Morkral Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. He has a small bristly mustache and wavy white hair. He is baby faced.

Personality: Morkral wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: Morkral was born the youngest of three triplets. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Family, In love. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Morkral Strongheart, Male Dwarf Fighter 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 6 (-2)8 (-1)
Skills Deception +1, History +5
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Draconic, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Duvamil Turen, Female Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is wavy and long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Duvamil is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born at the edge of vast plains. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barkeep work with an outfit from a few towns over. Barkeep work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has dedicated herself to building a better kind of golem.

Motivation: Obtaining odd cultural Elven artifacts is her passion.

Bonds: Adventurer, Attractive, Job, Family, Nature. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Duvamil Turen, Female Gnome Aristocrat 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Banded agate (4 gp). Onyx (80 gp). Star rose quartz (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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