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NPC Generator

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Advanced [show]


Reddlepop Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears bulky tan painted plate armor. With wild golden hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Reddlepop is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her son; and doesn't want to be a sailor and was forced into it by her family

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Reddlepop Glittergem, Female Gnome Rogue 1
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 14 (+2)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. 1 Healer’s kit.


Social Check DCs


Ar-Karo Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear white tank tops with blue pants. His hair is chestnut and very short. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Tabaxi people; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Military, Adventurer. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Ar-Karo Gracey, Male Half-Orc Commoner 4
Medium (5'4") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 18000 sp. Rhodochrosite (6 gp). 1 Antitoxin. 3 Holy water. 4 Tanglefoot bags.


Social Check DCs


Bharash Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He wears a black vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a spear. His brass crest is slicked back into a classic pompadour. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: The child of southern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Military, Immigrant. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Bharash Norixius, Male Dragonborn Paladin 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 48 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 8 (-1)7 (-2) 16 (+3)15 (+2)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 9000 sp. Sard (20 gp). Peridot (20 gp). Blue diamond (2000 gp). Deep blue spinel (1100 gp).


Social Check DCs


Watson Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" northern man, he wears dark leathers with embroidery. His white hair is unkempt and raggedy. His eyes are brown and he is always smoking a pipe.

Personality: Watson is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others; and retire the richest man in the north

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Watson Swiftwhistle, Male Halfling Fighter 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Investigation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Auran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 110 pp. Blue quartz (16 gp). Tiger eye turquoise (16 gp). Chrysoprase (70 gp).


Social Check DCs


Qemuel Strength, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady red eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north, but his parents moved at a very young age to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Qemuel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Enemies, Rich. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Qemuel Strength, Male Tiefling Fighter 2
Medium (6'6") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 390 gp. 2 Holy water.


Social Check DCs


Thomas Middleton, Male Human [Permalink]

Personal [hide]

Description: This western man prefers to wear flannel. His clothes are grease stained in places. He keeps his black hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Flaws: Depressed. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Thomas Middleton, Male Human Commoner 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 pp. 1 Masterwork Artisan’s tools.


Social Check DCs


Kildrak Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized ruby on his right hand. His brown hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Kildrak Trollbleeder, Male Dwarf Ranger 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)6 (-2) 7 (-2)11 (+0)
Skills Deception +2, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Mantus Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His silver hair is slicked back into a classic pompadour. His white eyes peer out from beneath his small black hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He inherited the family business which he has now maintained for 11 years.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Nature, Job. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Mantus Ambition, Male Tiefling Fighter 8
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 34 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)12 (+1) 8 (-1)14 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Great Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a pastel shirt with thin blue vertical stripes and tan pants. She has styled her beige fur well, parting it to the left. She is very pretty but has cold, dead eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her mother raised her in a mountain cabin. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Nature, Rich. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Great Fang, Female Tabaxi Expert 15
Medium (4'11") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 100 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +6

Possessions: Jet (140 gp). Chrysoberyl (140 gp). Rhodochrosite (14 gp). Iolite (20 gp). Freshwater pearl (14 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Alexandrite (1100 gp). Pink pearl (140 gp). Eye agate (14 gp). 1 Medium magic item.


Social Check DCs

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