Roondar Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roondar took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: To be a Banker again; and many dire rats want him driven away
Flaws: Ugly. Bonds: Enemies, Job, Poor, Nature. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 67 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 19 (+4) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: Fiery yellow corundum (1100 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosalind Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears professional attire. Her hair is white and very short. This violet eyed northerner is not easily forgotten.
Personality: She has always had a great fascination with Dwarven culture. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She is a Jackalwere in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and meet up once more with her childhood friend
Flaws: Racist, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1 Darkwood Buckler.
Gurdis Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of bastard swords on her belt, each one with a amethyst on the hilt. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady hazel eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She receives visions of the future at random moments
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Melee.
Jarana Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her red hair is kept up in a ponytail inside a top hat. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is frequently practicing swordplay.
History: She got into the Seamstress business at a young age. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She ran away from her former home and has been making her living as a Seamstress for the past few years.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Gifted. Bonds: Enemies, Military, Job. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 90 gp.
Flame Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a robe, a symbol of death around her neck, and a sickle on her belt. Her fur is cinnamon and curly. Her green eyes are slightly larger than normal.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. When she's not drinking or sleeping the drinks off, she's doing writing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Someone believes her a fraud.
Ideals: Fighting, Justice, Artistic, Gifted. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Chrysoprase (50 gp).
Cask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a robe, a symbol of strength around his neck, and a rapier on his belt. Beneath his clothing is a huge mess of scar tissue. He wears a small hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: Cask was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Professionalism, Persistence. Bonds: Slave, Attractive. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 50000 cp. Black pearl (600 gp). Deep blue spinel (600 gp). Star ruby (700 gp). Black pearl (600 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamior Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Herbalist, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
Possessions: 400 gp. Amber (130 gp). Silver pearl (130 gp). 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Average lock.
Markosian Justice, Female Tiefling [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she is generally well dressed albeit a few years behind the times. She wears a colorful flower in her purple hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She comes from a rich northern family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: She has money and likes to spend it; and she desires power and/or immortality
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp.
Mûglûk Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Mûglûk is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a wizard, Mûglûk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he has money and likes to spend it
Flaws: Ugly, Depressed, Secretive. Bonds: Rich, Mentor. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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