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NPC Generator

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Advanced [show]


Roge Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has a chestnut handlebar mustache and slicked back chestnut hair. He has brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Slave, Mentor. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Roge Bigheart, Male Halfling Warlock 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. Eye agate (16 gp). Malachite (16 gp). Blue quartz (16 gp). Rock crystal (60 gp).


Social Check DCs


Shadow Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears just a pastel suit. Her white fur is thinning but still full. Her eyes are likewise hazel.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: When she was but 4 years old her parents immigrated from the north. Shadow liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A deep hatred of giants; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Shadow Wind, Female Tabaxi Ranger 15
Medium (5'7") Tabaxi, Neutral Evil (CR 15)
Armor Class 12
Hit Points 110 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Religion +6, Survival +6
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 5000 gp. Black pearl (300 gp). Hematite (6 gp). Golden yellow topaz (300 gp). Smoky quartz (50 gp). White pearl (90 gp). Amethyst (90 gp). Rhodochrosite (6 gp). Iolite (50 gp). White pearl (90 gp). Amethyst (90 gp). Carnelian (50 gp). Red garnet (90 gp). Black pearl (300 gp). Chrysoprase (50 gp). Hematite (6 gp). Onyx (50 gp). Jet (90 gp). Star rose quartz (50 gp).


Social Check DCs


Gale Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a pastel small hat and pastel clothes. Her orange fur is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can't help but pocket interesting objects she comes across

History: Sold as a small child to a slaver, Gale was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Weaver like her mother before her.

Motivation: An old rival family wants her found; and regain custody of her daughter

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor, Job, Family. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Gale Running, Female Tabaxi Rogue 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 7 (-2)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Falkrunn Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many green ritualistic tattoos. She prefers to wear flannel. Her chestnut hair has been sun bleached extensively. Her green eyes are slightly larger than normal.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has all her life been fascinated with music.

History: She was born in the east, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She became a Spy soon after.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Artistic. Bonds: Immigrant, Job. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Falkrunn Durthane, Female Dwarf Aristocrat 7
Medium (3'10") Dwarf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 13 (+1)6 (-2)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. Star rose quartz (40 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He wears professional attire, and his gloved hand is found clutching a sickle. His hair is golden, silky, and of moderate length. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Stannor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Flaws: Addict, Greedy, Disease. Bonds: Attractive, Military. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Stannor Glenfellow, Male Halfling Wizard 9
Small (3'1") Halfling, True Neutral (CR 9)
Armor Class 15
Hit Points 2 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)11 (+0) 11 (+0)14 (+2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1000 gp.


Social Check DCs


Giselle Cornish, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who sports grey clothing, slightly heavier than average wear. She has a long red ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are blue.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of western immigrants she idolized her father. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Giselle took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and she is greedy

Ideals: Passionate. Flaws: Antagonistic. Bonds: Immigrant, Nature, Rich. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Giselle Cornish, Female Human Bard 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)5 (-3) 12 (+1)13 (+1)
Skills Athletics +3, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Delg Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears many layers of old clothing at all times. His clothes are grease stained in places. His white hair, when down, is lengthy. He has amber eyes.

Personality: Delg is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He got away from his former life and has fallen to alcoholism.

Motivation: He feels kind of lost in life; and further expansion of business

Flaws: Ugly, Depressed, Addict. Bonds: Poor, Immigrant, Nature. Occupation: Mortician

Voice: French accent

Attributes [hide]

Delg Broodfist, Male Dwarf Aristocrat 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)17 (+3) 13 (+1)8 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Terran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Five Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears a fancy pastel suit. His clothes are grease stained in places. His lavender fur is heavily combed to the left. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast desert. Five was born on a far northern desert where he grew up under the tutelage of his father, an expert Dilettante. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Five Of Shadows, Male Tabaxi Warlock 14
Medium (6'9") Tabaxi, Lawful Good (CR 14)
Armor Class 12
Hit Points 91 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 12 (+1)17 (+3)
Skills Athletics +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Druidic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1643333311

Possessions: 4000 gp. Red garnet (50 gp). Citrine (30 gp). Rock crystal (30 gp). Chrysoberyl (50 gp). Azurite (12 gp). Pink pearl (50 gp). Deep blue spinel (400 gp). Jet (50 gp). Sard (30 gp). Malachite (12 gp). Deep green spinel (50 gp).


Social Check DCs


Norman Darby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky brown painted plate armor. His Stetson hat is riddled with cuts and holes. His violet eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Norman will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Family, Criminal record. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Norman Darby, Male Human Warrior 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Medicine +1, Stealth +6
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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