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NPC Generator

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Advanced [show]


Emerald Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'10". She wears a pastel armored body suit, with a simple brown line shooting up and back down. Her cinnamon fur is thinning but still full. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. A true patriot, Emerald would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Gifted from a young age, Emerald studied abroad. Her mother was a soldier and died while she was still young. Emerald was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To reunite with her old friends; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Emerald Of Claws, Female Tabaxi Expert 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Euphemia TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A 3'1" western woman, she dresses well, typically a more casual-formal manner. Her hair is brown, silky, and of moderate length. Her fierce green eyes like to dwell on things.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Philantrophist. Bonds: Attractive, Nature, Rich. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Euphemia TellPenny, Female Halfling Paladin 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)18 (+4) 16 (+3)14 (+2)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Elven, Druidic, Giant, Goblin
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Frouse Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean blue cloak covering his clean studded leather. His auburn hair is styled in orderly dreadlocks. His eyes are a pleasant brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Miner

Voice: Italian accent

Attributes [hide]

Frouse Scheppen, Male Gnome Fighter 6
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Ootah Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears professional attire. Her hair is cut close to her head. This brown eyed northerner is not easily forgotten.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Animals are drawn to her, and she is able to talk to them.

History: She was raised in a island tribe. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Gifted. Bonds: Attractive, Job, Nature. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Ootah Weld, Female Half-Orc Paladin 2
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 140 gp.


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. He has a silver handlebar mustache and slicked back silver hair. He has gleaming, smiling hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has money and likes to spend it

Ideals: Joker. Flaws: Secretive, Insomniac. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Wymar Marlee, Male Human Commoner 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)9 (-1) 12 (+1)17 (+3)
Skills History +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp. Carnelian (40 gp).


Social Check DCs


Murook Astley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She dresses well, wearing white shirts, loose pants, and blazers most of the time. Her hair is golden and curly. This violet eyed westerner is not easily forgotten.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is an amazing painter.

History: She was born several months after her mother was called into army service. Through the years after Murook was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Murook's mother didn't care for her much, and the feeling was mutual. She was granted martial powers by her dying sister.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Murook Astley, Female Half-Orc Monk 5
Medium (5'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Ranala Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is long and red with streaks of black, and is pulled back with small blue clips. Her blue eyes lackadaisically let the world flow into them.

Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Ranala Cobblelob, Female Gnome Bard 9
Small (3'1") Gnome, Lawful Good (CR 9)
Armor Class 11
Hit Points 56 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)17 (+3) 16 (+3)8 (-1)
Skills Acrobatics +3, History +6
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Orc, Giant
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1400 gp. Cloth of gold vestments (70 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shamash Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple black robe with white stripes complete with hood. His bronze crest is thinning but still full. He has a dull look in his red eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: He was born in the west, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted, Justice. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Shamash Kerrhylon, Male Dragonborn Expert 8
Medium (6'7") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 13 (+1)17 (+3)
Skills Athletics +4, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6

Possessions: 1300 gp.


Social Check DCs


Ahrim Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple green robe with black stripes complete with hood. His hair is purple and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His mother raised him in a mountain cabin. A gifted student he started as a Miller, but he got bored and became a Barkeep. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ahrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic. Flaws: Shy. Bonds: Job, Nature, Enemies. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Ahrim Prudence, Male Tiefling Sorcerer 11
Medium (5'6") Tiefling, Lawful Evil (CR 11)
Armor Class 9
Hit Points 67 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 3d8-2, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 2100 gp. Zircon (30 gp). Aquamarine (900 gp). Jade (100 gp). Amethyst (100 gp). Smoky quartz (30 gp). Azurite (12 gp). Emerald (600 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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