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NPC Generator

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Advanced [show]


Agnes Myerscough, Female Human [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. She is bald on top and has large auburn tufts of hair around her ears. Her eyes, though not visible through her cowl, are brown.

Personality: She will rave to anyone who will listen. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has dedicated herself to building a better trade route.

Motivation: Meet up once more with her childhood friend; and money/treasure

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Adventurer. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Agnes Myerscough, Female Human Sorcerer 3
Medium (4'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 4 (-3)18 (+4)
Skills Sleight of Hand +2, Survival -1
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 20000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Rutland, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Dragonborn people.

Flaws: Ugly, Shy, Mundane, Racist. Bonds: Rich. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Trey Rutland, Male Human Fighter 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Dean Dayton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by chocolates. He has a very tight haircut. His hazel eyes peer out from beneath his feathered brown hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Optimist, Fighting, Artistic. Flaws: Ugly. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Dean Dayton, Male Human Monk 11
Medium (5'9") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Terran, Infernal
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1

Possessions: 3000 gp. Smoky quartz (30 gp). Iolite (30 gp). Azurite (13 gp). Amber (50 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Apothecary, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Extrovert. Flaws: Sensitive, Disease, Fearful. Bonds: Job. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Naeris Mystralath, Male Elf Commoner 2
Medium (4'7") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)9 (-1) 13 (+1)7 (-2)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs


Quick Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears suspenders and brown workpants. Her shirt is pastel, and she wears a heavy brown leather apron most of the time. Her brown fur is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Quick was raised in a hard working conservative environment. She worked as a nervous Sculptor and found it very stressful. Due to her spouse's obsession with being a Miller they were divorced and she won custody of their daughter. She worked as a Sculptor, and she later adopted a second daughter.

Motivation: To reunite with her absent mother; and sabotage a competitor

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Quick Thunder, Female Tabaxi Cleric 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Duergath Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His hair is cut close to his head. He has several tiny amethyst earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Duergath lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has worked as a Ruler like his mother before him.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Passionate. Bonds: Immigrant, Rich, Family, Job. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Duergath Strongheart, Male Dwarf Commoner 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 120 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is greying and his face has many wrinkles. His yellow eyes are slightly larger than normal.

Personality: Art is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of gnolls once and for all.

History: His father raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Art was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Extrovert. Flaws: PTSD. Bonds: Enemies, Nature. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Art In the Wind, Male Tabaxi Rogue 3
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp. Brown-green garnet (140 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Thorpe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Body Guard again; and sabotage a competitor

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Thorpe Whispermouse, Male Halfling Druid 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)17 (+3) 6 (-2)15 (+2)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a red coat over a brown low-cut shirt, and a wide-brimmed hat upon her head. Her tied-back hair is silver. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to loving parents in a slum to the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and to unite with her brother

Bonds: Attractive, Job, Slave, Poor, Family. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Pennie Stoutman, Female Halfling Warrior 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 13 (+1)8 (-1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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