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NPC Generator

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Advanced [show]


Fargrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a grey suit. His brown hair is lengthy. His eyes are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Fargrim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Seamstress and found it very stressful. He inherited the family business which he has now maintained for 10 years.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family.

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Fargrim Lutgehr, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)6 (-2) 10 (+0)9 (-1)
Skills Medicine +2, Nature +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Frederick Merton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his flail ready. His silver hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Family, Religious, Enemies. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Frederick Merton, Male Human Bard 9
Medium (5'2") Human, Neutral Evil (CR 9)
Armor Class 14
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 220 pp.


Social Check DCs


Theriatis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This man wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Job, Nature. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theriatis Xistsrith, Male Elf Warrior 5
Medium (4'11") Elf, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)21 (+5) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Athletics +2, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +8 / 2d4+5, Grapple +5

Possessions: 700 gp. Chrysoprase (20 gp). Golden yellow topaz (900 gp).


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his mace always slung over his shoulder. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his blonde hair in a pixie cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Military, Adventurer. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Gilbert Tatum, Male Human Adept 6
Medium (6'2") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 80 pp. Amethyst (40 gp). Black opal (500 gp). Red garnet (40 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. His chestnut hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Attractive, Job. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Chay Thistletop, Male Halfling Expert 5
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)18 (+4) 16 (+3)14 (+2)
Skills Deception +5, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Giant, Goblin, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Azurite (9 gp). Deep blue spinel (1000 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Armara Frailty, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is dressed in an above average manner. She has a penchant for wearing a ring with an oversized jet on her right hand. Her silver hair is braided into rings. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She dropped out of school before completing her studies. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and she has a rivalry with the church that dominates her actions

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Rich, Religious. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Armara Frailty, Female Tiefling Expert 6
Medium (6'4") Tiefling, Neutral Good (CR 6)
Armor Class 9
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 100 gp. Moss agate (11 gp). Amber (120 gp). 1 Minor magic item.


Social Check DCs


Thorpe Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light red in addition to tight pants. He has a long golden beard with little hanging trinkets. He has amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He got into the Stableman business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thorpe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thorpe. He has taken up work as a Stableman and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is content

Ideals: Disciplined. Flaws: PTSD, Mundane. Bonds: Criminal record, Job. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Thorpe Goldfound, Male Halfling Fighter 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly rapiers and axes. His black hair is still thick. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of western immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Optimist, Philantrophist. Flaws: Racist. Bonds: Criminal record, Immigrant. Occupation: Painter

Voice: Smoker's lung

Attributes [hide]

Cockaby Raulnor, Male Gnome Commoner 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Balifra Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered blue stockings. She has a slight overbite and is overall scrawny. Her brown hair is singed and shortened. Her fierce green eyes like to dwell on things.

Personality: Balifra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is frequently practicing swordplay.

History: She was raised in a white middle class family as the only child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Military, Rich. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Balifra Orcfoe, Female Dwarf Monk 11
Medium (3'10") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Athletics +6, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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