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NPC Generator

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Advanced [show]


Elizabeth Hallewell, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. Her red hair is braided into rings. She has several tiny emerald earrings on each ear.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She would rather hide behind her crafts than deal with other people.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Elizabeth reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her singing dream.

Motivation: She wants nothing more than to rejoin the army; and money/treasure

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Rich, Military. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Elizabeth Hallewell, Female Human Barbarian 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)6 (-2) 10 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp. Banded agate (11 gp).


Social Check DCs


Alexandre Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. A few years later when the north was not economically sound they moved to his current location. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Nature, Immigrant, Adventurer. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Alexandre Hayden, Male Human Adept 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)9 (-1) 9 (-1)15 (+2)
Skills Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Adrex Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His crest is gold and very short. His eyes are a pleasant red.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he feels that his past leaves him morally obligated to help

Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Mentor, Slave. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Adrex Qyxpahrgh, Male Dragonborn Fighter 2
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)8 (-1) 16 (+3)18 (+4)
Skills Deception +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp. Azurite (11 gp). 1 Climber’s kit.


Social Check DCs


Claira Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her chestnut hair is cut jaggedly and amateurishly. Her blue unseeing eyes seem to look past you.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is harsh and unforgiving.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Joker, Artistic. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Claira Woods, Female Half-Elf Sorcerer 4
Medium (5'9") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)9 (-1) 13 (+1)7 (-2)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bidreked Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His scarlet crest is braided into rings. His eyes are likewise red.

Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Bidreked took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Gnomish people; and meet up once more with his childhood friend

Ideals: Justice, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Bidreked Daardendrian, Male Dragonborn Sorcerer 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 52 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 5 (-3)18 (+4)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 7
Languages Common, Orc, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 900 gp.


Social Check DCs


Elegant Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered sword and tarnished bastard sword as well. She keeps her black fur in a flapper bob. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is witty, but her monotone delivery comes off as unnerving She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Professionalism. Flaws: Disease. Bonds: Attractive. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Elegant Of Ebony, Female Tabaxi Rogue 7
Medium (5'9") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver chalice with lapis lazuli gems (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Rowley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, and carries ceremonial daggers. He has a blonde handlebar mustache and slicked back blonde hair. He is very pretty but has cold, dead eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Percival's homeland. Percival decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting, Professionalism, Gifted. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Percival Rowley, Male Human Warrior 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)11 (+0) 17 (+3)9 (-1)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Gale Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears tattered old clothes. She has wavy red fur. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She dislikes all the random violence that takes place in the east. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels threatened by others; and expand her business

Ideals: Pacifist. Flaws: Ugly, Forgetful, Disease. Bonds: Poor. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Gale Thunder, Female Tabaxi Commoner 5
Medium (6'0") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 7 (-2)14 (+2)
Skills Persuasion +5, Survival +1
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Oriax Art, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely green suit with brown socks and a vest with buckled shoes. He has styled his chestnut hair well, parting it to the right. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriax took refuge in the large cave and found the beat up lance and armor he uses now. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Professionalism. Flaws: Addict. Bonds: Job, Nature, Immigrant. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Oriax Art, Male Tiefling Warlock 11
Medium (5'2") Tiefling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Investigation +5, Survival +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 2600 gp. 1 Minor magic item.


Social Check DCs

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