Pog Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered blue stockings. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Entrepeneur, Fighting. Flaws: Ugly, Impulsive. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp. Pink pearl (90 gp).
Verin Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in black turtlenecks beneath a grey coat with tan slacks. She has styled her brown hair well, parting it to the left. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken as a slave by a traveling circus and forced to perform Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and to share knowledge with the world
Ideals: Logical. Flaws: Mundane. Bonds: Enemies, Job, Slave. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Nalral Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with small hat. He has done his best to style his brown hair to look like a famous performer. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the east to a Miner, Nalral learned a great deal about his father's area of expertise. Through the years after Nalral was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nalral's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Job. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 70 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 150 pp. 1 Minor magic item.
Spring Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear pastel pants and tee shirts. Her fur is greying and her face has many wrinkles. She has hazel eyes.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a pair of adventurers, Spring grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Bounty Hunter soon after.
Motivation: She is currently in port desperately looking for someone to get her out; and obtaining odd cultural human artifacts is her passion
Ideals: Opinionated. Flaws: Racist. Bonds: Adventurer, Job, Slave. Occupation: Bounty Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 11)
Armor Class 14
Hit Points 75 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +5
Possessions: 2200 gp. Sapphire pendant on gold chain (1300 gp). Jeweled electrum ring (6000 gp). Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (100 gp).
Tricking Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He keeps his long lavender fur kept up in a rat tail. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered
History: Tricking was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Logical, Optimist. Bonds: Nature, Job, Rich. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 18)
Armor Class 15
Hit Points 69 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon
Attacks Melee +9 / 5d6+3, Ranged +11 / 5d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 14000 gp. Deep green spinel (140 gp). Alexandrite (200 gp). Malachite (11 gp). Obsidian (11 gp). Hematite (11 gp). Obsidian (11 gp). Blue sapphire (1500 gp). Fire opal (1500 gp). Rock crystal (50 gp). Carnelian (50 gp). Red spinel (140 gp). Zircon (50 gp). Banded agate (11 gp). Smoky quartz (50 gp). Black opal (1500 gp). Malachite (11 gp). Jade (140 gp). Pink pearl (140 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Jasper (50 gp). Aquamarine (200 gp). Chrysoprase (50 gp). Alexandrite (200 gp). Tiger eye turquoise (11 gp). Alexandrite (200 gp). Rock crystal (50 gp). Lapis lazuli (11 gp). Pink pearl (140 gp). Blue quartz (11 gp). Bloodstone (50 gp). Lapis lazuli (11 gp). 1 Medium magic item.
Oriff Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, and carries tridents. Her small hat is riddled with cuts and holes. Her eyes are violet and beady.
Personality: She speaks before she thinks and is too direct. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth she was tutored by a cruel and relentless mentor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Mentor. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 40 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 19 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Sylvan, Giant, Auran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 gp.
Mormog Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, white shirt, and yellow tie. He wears a broad hat to hide his balding. His eyes are likewise gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Mormog lived on a farm with his mother, near the main road leading to a nearby town. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Racist. Bonds: Family. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Tourmaline (110 gp). Brown-green garnet (110 gp). Golden pearl (110 gp). Freshwater pearl (5 gp).
Resh Lester, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a white suit. His brown hair is still thick. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Bonds: Criminal record, Slave, Enemies, Military. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 11)
Armor Class 11
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp).
Gorgûm Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright black suits and hats. He wears a colorful flower in his auburn hair. He has several tiny aquamarine earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Gorgûm was left his father's suit of armor and trained in its use and care. He was granted divine powers by his dying brother.
Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Attractive, Rich, Enemies, Military. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp. Chalcedony (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!