Jade Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'0" southern man, he prefers to wear pastel pants and tee shirts. He wears a Stetson hat to hide his balding. His green eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them
History: Jade was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Job, Rich. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp.
Raer Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Armorer, and carries glaives. He has auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. He worked as a nervous Armorer and found it very stressful. He became a Armorer soon after.
Motivation: To be a Dyer again; and he's looking for his big break
Ideals: Fighting, Entrepeneur. Bonds: Job, Attractive, Adventurer. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp. White opal (500 gp). Pink pearl (130 gp). Tourmaline (130 gp). 1 Minor magic item.
Olivia Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a top hat to cover her moderate length auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She loves telling others what to do and how they should feel about things. When she's not drinking or sleeping the drinks off, she's doing singing.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She helped her mother out around the business and became quite the natural. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg
Ideals: Opinionated, Artistic. Bonds: Job, Nature, Criminal record. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal, Auran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. 1 Minor magic item.
Kithri Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears her blonde hair down. She wears a mask on her face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Kithri was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She helped her father out around the business and became quite the natural. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Herbalist again.
Flaws: Terse. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Banded mail.
Balam Fate, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'1" and likes to wear ponchos typically of a light black in addition to tight pants. His right hand appears badly burned and disfigured. He has wavy purple hair. His eyes, though not visible through his cowl, are black.
Personality: He dislikes all the random violence that takes place in the east. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Map Maker business at a young age. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Map Maker soon after.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Pacifist. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Tiger eye turquoise (9 gp). Jasper (80 gp). Zircon (80 gp). Alexandrite (300 gp).
Orsik Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his auburn hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of northern immigrants he idolized his mother. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 170 gp.
Gurdis Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. She keeps her long blonde hair kept up in a rat tail. Her eyes are green and she is always smoking a pipe.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: Sold as a small child to a wizard, Gurdis was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To prove her worth to the world; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Mentor, Family. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Adrie Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. She is physically well-built. With bright white hair. Her face is covered beneath a completely black helmet.
Personality: She is witty, but her monotone delivery comes off as unnerving She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Adrie lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. By chance she met her brother recently and the two have been together since.
Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Family. Occupation: Slave Trader
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 50 gp. Brown-green garnet (160 gp).
Jabbie Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His silver hair is lengthy. His blue eyes are passionate and lively.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Fletcher, Jabbie learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Jabbie and his spouse have recently divorced.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Military, Debt. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 5 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 17000 sp. 3 Acid flasks. 3 Thunderstones. 2 Alchemist’s fire. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
