Thamuz Honor, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His brown hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the east
Ideals: Artistic, Entrepeneur. Flaws: Racist, Greedy. Bonds: Job. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 6000 sp. 1 Minor magic item.
Clerebold Peyton, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His moppish brown hair is in a traditional bowl cut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Clerebold was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: Further expansion of business; and regain custody of his son
Flaws: Mundane, Racist. Bonds: Family, Job. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Chrysoprase (40 gp). 1 Darkwood Shield.
Anne Dayton, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and has a large brown mantle and cape that has been intricately interwoven into her blue robe. Her skin is also unnaturally pale. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she acts the brute, she is far gentler than she would appear. She misses her home and complains about the freezing weather, even in summer.
History: The child of a Detective, who enjoyed hunting, Anne was taken on many hunting expeditions. Anne was born on a far western island where she grew up under the tutelage of her mother, an expert Butcher. She was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants her found.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Immigrant, Nature. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Tourmaline (130 gp).
Daar Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears professional attire, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'7" when asserting herself. Her blue crest is heavily combed to the right. Her gold unseeing eyes seem to look past you.
Personality: She is calm most of the time but flees social interaction. She is obsessed with a lost civilization.
History: Daar was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Flaws: Disease, Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item.
Dreali LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, yellow, dusty cloak, and he perpetually has his bastard sword ready. He has a small bristly mustache and wavy auburn hair. He has several tiny emerald earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the south. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Fighting, Joker, Gifted. Bonds: Rich, Adventurer, Immigrant. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 80 pp. Golden pearl (80 gp). Tiger eye turquoise (16 gp). Chalcedony (30 gp). Freshwater pearl (16 gp).
Chem Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black broad hat and black clothes. His blue hair is braided into rings. His ears are large.
Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His father raised him in a mountain cabin. A gifted student he started as a Sellsword, but he got bored and became a Priest. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Priest and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Nature, Job, Family. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Oppleby Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he is content
Ideals: Athletic, Artistic. Flaws: Ugly, Mundane. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 13)
Armor Class 9
Hit Points 5 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 6 (-2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +5 / 4d4+1, Ranged +2 / 4d4-2, Grapple +1
Possessions: 500 pp. Golden circlet with four aquamarines (4000 gp). 1 Medium magic item.
Avelina Bentley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in an above average manner. Her hair is long and blonde with streaks of chestnut, and is pulled back with small brown clips. Her eyes are likewise violet.
Personality: Avelina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. Avelina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with her childhood friend.
Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Rich, Adventurer. Occupation: Servant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Yvonne Stratford, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her white hair is styled in orderly dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She takes great joy in being the best Apothecary in town.
History: She was born to loving parents in a slum to the south. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Optimist. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Obsidian (7 gp).
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