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NPC Generator

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Advanced [show]


Tenena Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears an entirely tan suit with blue socks and a vest with buckled shoes. She is an epitome of beauty. She has styled her red hair well, parting it to the right. Her blue eyes are slightly larger than normal.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Tenena studied abroad. Tenena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tenena decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Mundane, Insane. Bonds: Attractive, Criminal record. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Tenena Tarkelby, Female Gnome Monk 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)10 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Star rose quartz (30 gp). Jade (100 gp). 1 Minor magic item.


Social Check DCs


Uraim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. He has moderate length brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture

Ideals: Optimist, Justice, Gifted. Bonds: Attractive, Criminal record. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Uraim Burrowfound, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sybil Clare, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She is wearing a long, brown cloak. She has a hunchback. She has a very tight haircut. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is calm most of the time but flees social interaction. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Sybil was born in the east. At a young age she loved to build and create. Through the years after Sybil was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Sybil's mother didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She's repulsed by the PC; and she feels the way she acts is they only way to get by in the world

Ideals: Persistence, Impeccable. Flaws: Ugly, Shy, Secretive, Antagonistic. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Sybil Clare, Female Human Sorcerer 8
Medium (4'8") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)16 (+3) 8 (-1)13 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 9
Languages Common, Giant, Orc, Terran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His chestnut hair has been sun bleached extensively. His black eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Zepar was born in the south. At a young age he loved to build and create. He was taken from his home at a very young age. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Family, Slave. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Zepar Chaos, Male Tiefling Bard 8
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 16 (+3)19 (+4)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Chalcedony (30 gp). Tourmaline (100 gp). Deep blue spinel (1500 gp). Lapis lazuli (5 gp). Azurite (5 gp). Blue quartz (5 gp).


Social Check DCs


Ur-Dag Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He wears his red hair up. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Ur-Dag will drive conversation. He works hard and plays hard.

History: A powerful wizard made him what he is. Through the years after Ur-Dag was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ur-Dag's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear.

Ideals: Extrovert. Flaws: Hedonist, Antagonistic. Bonds: Mentor. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Ur-Dag Alby, Male Half-Orc Warlock 9
Medium (6'2") Half-Orc, Lawful Evil (CR 9)
Armor Class 13
Hit Points 33 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)12 (+1) 12 (+1)5 (-3)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Citrine (70 gp). Zircon (70 gp).


Social Check DCs


Therai Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: This western man dresses well, wearing green shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His hair is white, silky, and of moderate length. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Therai was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Therai was born on a far western plains where he grew up under the tutelage of his mother, an expert Apothecary. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Therai Reverence, Male Tiefling Cleric 2
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs


Azaki Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple blue robe with white stripes complete with hood. His white hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Gardener in town.

History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. He became a Gardener soon after.

Motivation: He wants to get laid; and he would like to get married and retire

Flaws: Selfish. Bonds: Job, Military, Nature, Has a crush. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Azaki Casilltenirra, Male Elf Warlock 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp.


Social Check DCs


Ilde Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'11" eastern woman, she wears professional attire. Her red hair is cut jaggedly and amateurishly. She has several tiny aquamarine earrings on each ear.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Weaver business.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Ilde and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Ilde Thrahak, Female Dwarf Paladin 5
Medium (3'11") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Cumpen Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Cumpen wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cumpen took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes her a fraud.

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Cumpen Leffery, Female Gnome Bard 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 160 gp.


Social Check DCs

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