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NPC Generator

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Advanced [show]


Maagog Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green shirt with thin blue vertical stripes and grey pants. His crest is gold and very short. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. Maagog abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Ideals: Justice, Logical. Flaws: Insane, Fearful. Bonds: Adventurer. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Maagog Sumnarghthrysh, Male Dragonborn Cleric 11
Medium (6'4") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 44 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Deception +6, Insight +2
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 150 pp. Coral (120 gp). Hematite (7 gp). Amber (120 gp). Moss agate (7 gp). Carnelian (60 gp). Brown-green garnet (120 gp). Coral (120 gp). 1 Minor magic item.


Social Check DCs


Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears a broad hat to cover his moderate length lavender fur. His eyes, though not visible through his cowl, are copper.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Adventurer, In love. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Spring Thunder, Male Tabaxi Aristocrat 15
Medium (6'5") Tabaxi, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 102 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Investigation +7, Religion +7
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 2000 gp. Jeweled electrum ring (4000 gp). Sapphire pendant on gold chain (2800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Gold and topaz bottle stopper cork (600 gp). Jeweled anklet (3000 gp). Silver comb with moonstones (800 gp). 1 Medium magic item.


Social Check DCs


Naal Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Naal's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is greedy

Flaws: Antagonistic, Forgetful, Addict. Bonds: Rich, Adventurer, Enemies. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Naal Wasanthi, Male Half-Elf Sorcerer 5
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp.


Social Check DCs


Purah Vice, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long blue hair is drawn into a two foot long braid. She has white eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village she learned the ways of the warrior from her father. A freak accident while working with her Dilettante father left her crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Fighting, Athletic, Logical. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Purah Vice, Female Tiefling Ranger 2
Medium (4'11") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 12 (+1)20 (+5)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Edge Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears baggy brown pantaloons and a green scarf, and is pretty ugly. Her fur is cinnamon and very short. Her copper unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She misses her home and complains about the freezing weather, even in summer.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she is greedy

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Edge Grass, Female Tabaxi Warlock 10
Medium (5'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bree High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears red leather gloves, a red jacket, and tight pants. With wild silver hair. Her amber eyes are slightly larger than normal.

Personality: She never swears and excessively uses polite adverbs when speaking. She plays an instrument quite well.

History: Bree was raised in a hard working conservative environment. Her childhood dream was to be a Spice Merchant, but she was a colossal failure. In the meantime she has taken over work as a Scribe and occasionally as a mercenary.

Motivation: Balancing her hectic life and new Scribe responsibilities is difficult.

Ideals: Optimist, Artistic. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Bree High-hill, Female Halfling Sorcerer 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Investigation +6, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Infernal, Elven
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 400 gp.


Social Check DCs


Kilia Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and sports empty pouches on her belt. She wears her auburn hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Kilia has worked very hard to control her curse. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Kilia Burrowfound, Female Dwarf Fighter 6
Medium (4'0") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 71 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)11 (+0) 12 (+1)11 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Deep blue spinel (700 gp). Freshwater pearl (9 gp). Zircon (70 gp).


Social Check DCs


Thomas Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has wavy chestnut hair. He is baby faced.

Personality: He dislikes all the random violence that takes place in the north. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Pacifist, Opinionated, Logical. Flaws: Ugly, Antagonistic. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Thomas Hallewell, Male Human Expert 11
Medium (6'2") Human, Lawful Evil (CR 11)
Armor Class 14
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +8, Survival +6
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +8 / 3d8+4, Grapple +6

Possessions: 1000 gp. Deep blue spinel (700 gp). Chrysoprase (20 gp). Eye agate (15 gp). Lapis lazuli (15 gp). Eye agate (15 gp). Freshwater pearl (15 gp). Red-brown spinel (40 gp). Hematite (15 gp). Tiger eye turquoise (15 gp). Golden yellow topaz (700 gp).


Social Check DCs


Aasathra Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman is well dressed, but even with her fine clothing she looks run-down. Her gold crest is greasy and uncared for. She wears large thick round spectacles.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a minor phobia of water and hates getting wet.

History: She got into the Blacksmith business at a young age. A gifted student she started as a Engraver, but she got bored and became a Blacksmith. She now owns her own business.

Motivation: To be a Engraver again; and expand her business

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Aasathra Argenthrixus, Female Dragonborn Expert 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5

Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Old masterpiece painting (700 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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