Whurbin Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He wears a brown vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy silver hair. His amber eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a logical person and will generally grow upset if things defy logic and science.
History: Whurbin was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Logical. Flaws: Ugly, Terse. Bonds: Family, Rich. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
Leaf Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown pants and tee shirts. His cinnamon fur is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: Leaf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Leaf was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Bonds: Immigrant, Slave, Nature. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 8)
Armor Class 15
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5
Possessions: 5000 sp. Citrine (80 gp). Deep blue spinel (300 gp). Malachite (13 gp). Chrysoberyl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jabbie Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is typically in his Barkeep uniform. He has styled his black hair well, parting it to the right. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a font of random trivia from the lore and stories he has discovered
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Architect, but he got bored and became a Barkeep. He has achieved small success as a Barkeep.
Motivation: Further expansion of business.
Ideals: Opinionated, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Shedinn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears many layers of old clothing at all times. His blue crest is unkempt and raggedy. His ears are large.
Personality: Eccentric and domineering, Shedinn will drive conversation. He uses divination through singing.
History: Shedinn lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Giant
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 70 pp. Carnelian (60 gp). Moonstone (60 gp). Moss agate (16 gp). Blue sapphire (1300 gp). Moss agate (16 gp). Deep green spinel (50 gp). Moonstone (60 gp).
Sammal Twist, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting black shirt and pants, and is pretty ugly. His hair is short and blue. His eyes are silver and he is always smoking a pipe.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life; and a strong sense of loyalty to elven people
Ideals: Philantrophist. Flaws: Ugly, Racist, Depressed. Bonds: Nature. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 16000 cp. Brown-green garnet (80 gp). Freshwater pearl (15 gp).
Justin Burton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. He has done his best to style his red hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. Justin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy, Insane. Bonds: Immigrant, Slave, Nature. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Chalcedony (60 gp). 1 Darkwood Buckler.
Harvest Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His cinnamon fur is lengthy and is close to two feet long. He has amber eyes.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.
Motivation: He is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 37 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 240 pp. Emerald (400 gp). Rhodochrosite (8 gp). Banded agate (8 gp). Azurite (8 gp).
Guy Gyula, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his silver hair. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Justice, Fighting. Flaws: Insane. Bonds: Attractive. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 100 pp. Bloodstone (40 gp). Golden yellow topaz (300 gp). White pearl (40 gp). Obsidian (10 gp). Black pearl (300 gp). Tourmaline (40 gp). Amber (40 gp). Malachite (10 gp). 1 Minor magic item.
Feng Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He very much looks the part of a Merchant. He has styled his silver hair well, parting it to the left. His eyes are brown and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Feng hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Merchant for hire.
Motivation: He wants revenge against drow; and he is unsatisfied with his job
Flaws: Ugly, Shy, Fearful. Bonds: Job, Enemies. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
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