Aelar L'Fondant, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. His auburn hair is cut short with large spiked bangs in the front. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Nothing but the best is good enough for him; and he uses money and sex appeal to get what he needs
Ideals: Impeccable. Flaws: Antagonistic, Selfish, Secretive. Bonds: Rich, Attractive. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 78 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: Bloodstone (40 gp). Moss agate (14 gp). Amber (160 gp). Violet garnet (1200 gp). Silver pearl (160 gp). Rhodochrosite (14 gp). Red-brown spinel (160 gp). Rose (40 gp). 1 Medium magic item.
Ar-Baruk Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, black cloak. His black hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: Ar-Baruk wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He wants revenge against goblins; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Bonds: Attractive, Military, Poor, Criminal record, Enemies. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Naamah Victory, Female Tiefling [Permalink]
Personal [hide]
Description: She very much looks the part of a Ploughman. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is red and curly. Her eyes are a pleasant white.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her childhood dream was to be a Unemployed, but she was a colossal failure. She inherited the family business which she has now maintained for 8 years.
Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 5000 sp. Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Agatha Sydney, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears many layers of old clothing at all times. She wears a deerstalker hat to cover her moderate length golden hair. Her face is scarred and worn.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Agatha was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Mentor, Adventurer. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Beloril Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a grey vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Beloril is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Beloril was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to work out more often; and marry his brother to traveling adventurers
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Family, Military. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 70 pp. 1 Masterwork Common Melee.
Skirt Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his orange fur. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Addict, Insane. Bonds: Attractive. Occupation: Roofer
Voice: Booming voice
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp.
Korfel Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his blue robe. He has a brown handlebar mustache and slicked back brown hair. His green unseeing eyes seem to look past you.
Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Disease, Insane, Impulsive, Insomniac. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 4 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Azurite (11 gp).
Nim Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light violet in addition to tight pants. His black hair is singed and shortened. His eyes are a pleasant green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Nim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nim took refuge in the ruined castle and found the beat up longsword and armor he uses now. Being a Stylist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Ugly, Hedonist, Insane. Bonds: Nature, Criminal record. Occupation: Stylist
Voice: Raspy
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1500 gp. Iolite (60 gp). Lapis lazuli (6 gp). Alexandrite (400 gp). Smoky quartz (60 gp). Moss agate (6 gp).
Mozikth Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His copper crest is braided into rings. His red eyes peer out from beneath his top black hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.
History: Born in the east to a Bellfounder, Mozikth learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a laborer again
Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Bellfounder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!