Cory Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. He has a slight overbite and is overall scrawny. He has brown hair. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cory's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Chrysoprase (70 gp).
Adelard Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His auburn hair is smooth and relatively long. He has gleaming, smiling violet eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Religious, Mentor. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 14)
Armor Class 8
Hit Points 87 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +4 / 4d6-1, Ranged +3 / 4d6-2, Grapple -1
Possessions: 700 pp. Rhodochrosite (4 gp). Rose (80 gp). Jade (40 gp). Tiger eye turquoise (4 gp). Aquamarine (1500 gp). Azurite (4 gp). Azurite (4 gp). Black pearl (1500 gp). Chalcedony (80 gp). Tourmaline (40 gp). Obsidian (4 gp).
Trail Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man typically wears pastel cloth garments or leather armor. He is muscular with a powerful set of arms. His cinnamon fur is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Trail was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Philantrophist, Entrepeneur, Optimist. Bonds: Military, Family. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 160 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 3 | 2 | 2 | 1 |
Possessions: 1900 pp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Silver ewer (40 gp). Gold and topaz bottle stopper cork (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Old masterpiece painting (2200 gp). Solid gold idol (300 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (140 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (2200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Fire opal pendant on a fine gold chain (2200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Solid gold idol (300 gp). Large well-done wool tapestry (600 gp). A delicate brass dragon egg (40 gp). Solid gold idol (300 gp). 1 Medium magic item.
Donaar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His green crest is thinning but still full. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Bellfounder, Donaar learned a great deal about his mother's area of expertise. His childhood dream was to be a Fisher, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 18 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
Possessions: 1600 gp. Rhodochrosite (5 gp). 1 Minor magic item.
Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a brown poncho over his likewise colored trousers and shirt. His black hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: Morkral was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He helped his mother out around the business and became quite the natural. He became a Cartwright soon after.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 19 (+4) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Cimer Aid, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses in black turtlenecks beneath a brown coat with blue slacks. He is muscular with a powerful set of arms. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Meet up once more with his childhood friend; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Disease. Bonds: Guardian, Adventurer. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 19 (+4) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Celestial, Abyssal, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Azurite (6 gp).
Skamos Bright, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears green leather gloves, a green jacket, and tight pants. He has done his best to style his blue hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Joker. Bonds: Has a crush, Religious, Mentor. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Dwarven
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 4000 sp.
Whurbin Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears professional attire, and his gloved hand is found clutching a halberd. He has a long brown beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Whurbin embodies much of what other species detest in the Dwarves. His job bores him to no end. He has decided to make it more interesting.
History: Whurbin was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He moved out north to avoid the crime he committed. He has dedicated himself to building a better kind of golem.
Motivation: Seeks redemption.
Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Criminal record. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 75 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
Possessions: 210 pp. Jeweled anklet (4000 gp).
Bhevek Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting red shirt and pants. His blonde hair is kept up in a ponytail inside a broad hat. His gray eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Bhevek studied abroad. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To pay off his debts; and expand his business
Ideals: Impeccable, Gifted. Bonds: Job, Adventurer, Debt. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 20 pp.
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