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NPC Generator

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Advanced [show]


Shivering On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'2" and is renowned for her bright brown dresses and hats. Her left leg appears badly burned and disfigured. Her lavender fur is unkempt and raggedy. She has gleaming, smiling blue eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot resist a sob story and will often dote over anyone who has one.

History: She is a Slaad in disguise. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Shivering On the Water, Female Tabaxi Aristocrat 6
Medium (5'2") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 20 pp. Sardonyx (30 gp).


Social Check DCs


Ulblyn Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His silver hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted, Logical. Flaws: Insomniac, Insane. Bonds: Attractive. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Ulblyn Copperkettle, Male Halfling Commoner 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 6 (-2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: Peridot (40 gp). 1 Breastplate.


Social Check DCs


Hunter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey shirt with thin black vertical stripes and blue pants. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich western family. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Guardian, Rich. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Hunter Wilberforce, Male Human Paladin 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)6 (-2) 9 (-1)17 (+3)
Skills History +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 4 Alchemist’s fire.


Social Check DCs


Shava Cooper, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her nunchaku. Her blonde hair is matted, messy, and big. She has several tiny amethyst earrings on each ear.

Personality: She is fixated on the number 42. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Layabout arts, while her father instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Shava Cooper, Female Half-Elf Expert 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. Red spinel (130 gp). Golden yellow topaz (500 gp). Iolite (40 gp).


Social Check DCs


Right-Handed On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her lavender fur is thinning but still full. Her ears are large.

Personality: She can speak with the recently deceased. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Right-Handed took refuge in the old dungeon and found the beat up kukri and armor she uses now. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Gifted, Professionalism. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Right-Handed On the Water, Female Tabaxi Cleric 4
Medium (6'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Halimath Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of death on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. His brown hair is long and unkept. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Halimath was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Halimath's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Military. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Halimath Floshem, Male Elf Paladin 12
Medium (4'8") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 70 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +7, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1000 gp. Aquamarine (900 gp). Blue quartz (8 gp). Rose (20 gp). Rhodochrosite (8 gp).


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Nature, Job. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Erky Folkor, Male Gnome Monk 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Gerard Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He tends to wear a large grey jacket. His hair is black and curly. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the south to a Bookbinder, Gerard learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Antagonistic, Addict. Bonds: Job, Criminal record. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Shelly, Male Human Monk 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Carlin Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Seamstress. She carries a battered greatsword and tarnished scythe as well. She wears her brown hair up. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carlin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Slave, Religious. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Carlin Garrick, Female Gnome Wizard 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 4000 cp.


Social Check DCs

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