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NPC Generator

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Advanced [show]


Nalral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His blonde hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.

History: Nalral was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Nalral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Nalral Goldfinder, Male Dwarf Expert 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 28 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)16 (+3) 7 (-2)10 (+0)
Skills Athletics +7, Stealth +4
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Halfling, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +4

Possessions: 2000 gp. Emerald (700 gp). Black pearl (1600 gp). Red spinel (130 gp). Jet (130 gp). Golden pearl (130 gp). Peridot (50 gp). Freshwater pearl (6 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long chestnut hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.

History: Theodoric hails from a village terrorized by giants. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in shortbow use. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Enemies. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Theodoric Gyula, Male Human Rogue 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Cloud Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His beige fur is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Antagonistic, Shy, Disease. Bonds: Rich. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Cloud Of Ale, Male Tabaxi Paladin 4
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Eldeth Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. She carries a battered quarterstaff and tarnished shortbow as well. Her white hair is lengthy. She tend to wears goggles to shield her eyes.

Personality: She is happy with her job as a Ruler. She turns her eye from what people do, preferring to live and let live. Her job bores her to no end. She has decided to make it more interesting.

History: She got into the Ruler business at a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she desires power and/or immortality

Ideals: Fighting. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Eldeth Gorunn, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Urshar Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her hair is short and golden. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is very quiet and rarely speaks above a whisper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Urshar was raised in a hard working conservative environment. She worked as a nervous Crown-heir and found it very stressful. She now owns her own business.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Job. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Urshar Trueblood, Female Dwarf Warlock 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 13 (+1)5 (-3)
Skills Athletics +2, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 210 gp.


Social Check DCs


Jak Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a red scarf. His chestnut hair is long and unkept. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He comes from a rich eastern family. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Rich, Nature. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Jak Honeypot, Male Halfling Commoner 13
Small (3'2") Halfling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 50 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears green trousers with tan and black striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His green crest is kept up in a ponytail inside a broad hat. He has gold eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Rich, Religious. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Azzakh Beryntolthropal, Male Dragonborn Warrior 11
Medium (6'4") Dragonborn, Neutral Good (CR 11)
Armor Class 9
Hit Points 47 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 12
Languages Common, Giant, Infernal, Gnoll, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: 900 gp. Black velvet mask with numerous citrines (60 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She has a moderate pudge and is not very fit. Her fur is short and white. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Dagger embodies much of what other species detest in the Tabaxis. She plays an instrument quite well.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Religious. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger Candle, Female Tabaxi Warlock 17
Medium (6'0") Tabaxi, Neutral Evil (CR 17)
Armor Class 10
Hit Points 151 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 400 pp. Silver comb with moonstones (500 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1000 gp). Gold music box (4000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Silver comb with moonstones (500 gp). Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Everard Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His moppish white hair is in a traditional bowl cut. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south to a Guard, Everard learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Guard for hire.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Adventurer, Job, Attractive. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Everard Huckabee, Male Human Expert 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)6 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Red-brown spinel (130 gp).


Social Check DCs

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