Tana Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a perfectly clean shirt and pair of pants. Her long chestnut hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses divination through singing.
History: The child of a Mortician, who enjoyed hunting, Tana was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: Wants to work out more often; and she wants to meet her childhood hero
Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ahvain Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His skin is fair and his fingers are delicate and long. He keeps his silver hair in a flapper bob. He has gray eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 15 years.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 150 gp. 1 Half-Plate.
Adrik Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright grey suits and hats. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Adrik hails from a village terrorized by brigands. Like his father and his brother before him, after school he went straight into learning to become a Mayor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He desires power and/or immortality; and he is unsatisfied with his job
Flaws: Shy, Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: 40 gp.
Murgen Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with top hat. Her blonde hair is wavy and long. Her eyes, though not visible through her cowl, are hazel.
Personality: She is irascible and easily irritated. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Map Maker, but she got bored and became a Bricklayer. She has set out to sabotage the competition.
Motivation: To be a Map Maker again; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 27000 cp. 1 Minor magic item.
Vezera Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears light armors faded through time and improper care. She sports a flattop crest cut. Her eyes are a pleasant red.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a small toy that she constantly fidgets with.
History: She was born in the east, but her parents moved at a very young age to the north. She found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the east, certain she would find work there.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Flaws: Antagonistic, Addict. Bonds: Immigrant, Adventurer. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 91 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 700 gp. Tiger eye turquoise (5 gp). Azurite (5 gp). Deep blue spinel (1500 gp). Chrysoprase (80 gp). Aquamarine (1500 gp).
Criella Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She wears skinny pants and wears a black and violet robe with the hood down. Her hair is greying and her face has many wrinkles. She has a dull look in her gold eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a logical person and will generally grow upset if things defy logic and science.
History: She got into the Gardener business at a young age. A gifted student she started as a Carter, but she got bored and became a Gardener. She hasn't been sleeping well lately.
Motivation: Her religion dominates her actions; and she'd like to take her coworkers down a peg
Ideals: Joker, Logical. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 7
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 700 gp. Carnelian (70 gp). White opal (800 gp). Peridot (70 gp). Emerald (800 gp). Blue quartz (6 gp). Amber (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vezera Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'4" and wears a worn and beaten armor. Her left leg appears badly burned and disfigured. Her gold crest is smooth and relatively long. Her eyes are gold.
Personality: Stoic and calm, she prefers to meditate than take action. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by giants. Vezera was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Many giants want her driven away; and her religion dominates her actions
Ideals: Disciplined, Extrovert. Bonds: Religious, Enemies. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 53 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1700 gp. Golden circlet with four aquamarines (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).
Salasar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely black suit with blue socks and a vest with buckled shoes. He has done his best to style his blue crest to look like a famous performer. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Enemies, Slave. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 400 gp.
Gomory O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His eyes are green and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 18th year, his parents were killed by a giants raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Enemies. Occupation: Dilettante
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!