Arjhan Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears light armors faded through time and improper care. His deerstalker hat is riddled with cuts and holes. His gold eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the south. After coming to the age of reason, Arjhan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He is unsatisfied with his job; and a strong sense of loyalty to halfling people
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He has done his best to style his silver crest to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Ghesh has worked very hard to control his curse. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Shy, Disease. Bonds: Job, Criminal record. Occupation: Carter
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 90 gp. 1 Breastplate.
Nicholas Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered monstrous two handed axe and tarnished scimitar as well. He has a small bristly mustache and wavy brown hair. His blue eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Stableman business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Rich, Job. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp.
Gale On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. He has dyed his greying red fur a little too much giving a sharp red color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gale was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He helped his mother out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Slave Trader again; and meet up once more with his childhood friend
Ideals: Passionate. Flaws: Ugly, Forgetful. Bonds: Poor, Adventurer, Job. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 22 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 2100 gp. Deep green spinel (70 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white crest. He wears a green cloak and cross-gartered violet stockings. He has a hunchback. His crest is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Ghesh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a necromancer, Ghesh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ghesh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Carter
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 56 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Aquamarine (900 gp). Red spinel (90 gp).
Aura Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. She keeps her long beige fur kept up in a rat tail. She has copper eyes and a brown hat with a violet feather.
Personality: Aggressive, abrasive, and angry, Aura embodies much of what other species detest in the Tabaxis. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born several months after her father was called into army service. Through the years after Aura was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Aura's father didn't care for her much, and the feeling was mutual. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.
Motivation: She wants revenge against goblins; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Job, Enemies. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
Possessions: 60 pp. Brass mug with jade inlays (400 gp). A silver and pearl hairclip (90 gp). Silver comb with moonstones (1000 gp). Old masterpiece painting (1800 gp). Golden circlet with four aquamarines (4000 gp).
Siffress Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long chestnut hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She never wears the same outfit twice, unless she absolutely has to.
History: From birth she was tutored by a cruel and relentless mentor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Ideals: Philantrophist, Artistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 25000 sp. Deep blue spinel (900 gp). Deep blue spinel (900 gp). Tiger eye turquoise (9 gp). Chrysoprase (70 gp).
Prosperine Swift, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is white and very short. She has a tattooed face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Prosperine would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Prosperine was born with her father's beautiful face. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting dire rats, the young Prosperine began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants revenge against dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Entrepeneur, Persistence. Bonds: Military, Attractive, Enemies. Occupation: Servant
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 80 pp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Korinn Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She sports green clothing, slightly heavier than average wear. She has dyed her greying brass crest a little too much giving a sharp brass color. Her face is scarred and worn.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Korinn took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 35 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 18000 sp. Brass mug with jade inlays (300 gp). Jeweled electrum ring (8000 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Black velvet mask with numerous citrines (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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