Arannis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. He keeps his long black hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Roofer in town.
History: Arannis lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: Expand his business; and wants a kiss
Flaws: Insane. Bonds: Job, Family, Has a crush. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 15 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 3 (-4) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
Possessions: Just what you see.
Barfa Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in white turtlenecks beneath a red coat with brown slacks. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Selfish, Impulsive. Bonds: Rich, Adventurer. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 6)
Armor Class 8
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp.
Richard York, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His long blonde hair reaches down to his waist. His skin is flawless and his blue eyes scan people very quickly.
Personality: Eccentric and domineering, Richard will drive conversation. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Richard studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Extrovert, Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 100 gp. 3 Alchemist’s fire.
Alice Windsor, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tight fitting grey shirt and pants. Her blonde hair is cut jaggedly and amateurishly. Her eyes are likewise violet.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a plains tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted from career to career and currently works as a Mason.
Motivation: Sabotage a competitor; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Military. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 pp.
Ootah Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She usually wears her white robe and has her glaive always slung over her shoulder. Her moppish black hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She got into the Layabout business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Layabout. She tends to her Layabout job now, and dutifully fulfills any obligations she has.
Motivation: Marry her sister to traveling adventurers; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Ronobe Honor, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'10" northern woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blue hair is smooth and relatively long. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a habit of throwing herself into exceedingly dangerous situations.
History: Ronobe was raised in a hard working conservative environment. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Logical, Fighting. Flaws: Impulsive. Bonds: Job, Criminal record. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Terran, Giant
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1600 gp. Golden pearl (140 gp). Chrysoprase (50 gp). Alexandrite (1200 gp). Carnelian (50 gp).
Vapula Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears just a black suit. Her hair is blue and curly. She wears large thick round spectacles.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born at the edge of vast desert. She married young, but lost her spouse to goblins. Days after completing her studies, news broke out that her hometown was attacked by goblins. Vapula was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Many goblins want her driven away; and someone believes her a fraud
Flaws: Antagonistic, Depressed. Bonds: Attractive, Enemies, Nature. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 2000 cp. 1 Banded mail.
Bertram Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white coat over a grey low-cut shirt, and a Stetson hat upon his head. He carries with him a set of lances on his belt, each one with a amber on the hilt. He sports a long red beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a hateful person. He taunts others and blames them for his problems. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Soapmaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 18 (+4) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Auran, Aquan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Violet garnet (300 gp). 1 Banded mail.
Adran Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His blonde hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Adran grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Athletic, Professionalism. Bonds: Attractive, Adventurer. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!