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NPC Generator

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Advanced [show]


Tim Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. He has several tiny emerald earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Seeks redemption; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Secretive. Bonds: Rich, Criminal record. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Tim Ansley, Male Human Commoner 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Banded agate (7 gp).


Social Check DCs


Eiravel Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His chestnut hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Eiravel grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has dedicated himself to building a better kind of golem.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Athletic, Impeccable. Bonds: Military, Adventurer, Family. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Eiravel Arnuanna, Male Elf Ranger 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)16 (+3) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2800 sp. 1 Good lock.


Social Check DCs


Great In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is yellow and very short. His eyes are green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a very good compulsive liar and kleptomaniac.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Great In Woods, Male Tabaxi Rogue 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 9 (-1)18 (+4)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ovina Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'1" has a big stupid grin on her face most of the time. She has the majority of her body covered in plate. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Dwarven conditions. After a long history of fighting, Ovina and her spouse have recently divorced.

Motivation: Doesn't want to be a Miller and was forced into it by her family; and find a way to reverse the transformation of her brother

Flaws: Racist, Antagonistic. Bonds: Military, Family. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Ovina Bigtoe, Female Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)13 (+1) 7 (-2)7 (-2)
Skills Animal Handling +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp. 1 Silk rope.


Social Check DCs


Fenriz Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.

History: Fenriz was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Halfling compassion.

Ideals: Athletic. Flaws: Racist, Insomniac. Bonds: Attractive. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Fenriz Idea, Male Tiefling Aristocrat 4
Medium (5'5") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)14 (+2) 6 (-2)10 (+0)
Skills Arcana +4, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Violet garnet (900 gp). Obsidian (9 gp). Tourmaline (50 gp).


Social Check DCs


Wella Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She wears bulky red painted plate armor. She is portly but not overly obese. Her blonde hair is thinning but still full. Her eyes are brown and catlike.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Wella was raised in a hard working conservative environment. Wella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Nothing but the best is good enough for her; and find a way to reverse the transformation of her brother

Ideals: Impeccable. Bonds: Attractive, Family, Job, Adventurer. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Wella Copperkettle, Female Halfling Warrior 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 11 (+0)15 (+2) 12 (+1)7 (-2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee -1 / 2d6-4, Ranged +2 / 2d6-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Cloud Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. She carries with her a set of quarterstaffs on her belt, each one with a sapphire on the hilt. Her black fur is long and unkept. Her eyes are yellow and she is always smoking a pipe.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Rich, Criminal record. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Cloud Candle, Female Tabaxi Aristocrat 10
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp. Silver comb with moonstones (1000 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (2300 gp). Black velvet mask with numerous citrines (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Despair, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely black suit with brown socks and a vest with buckled shoes. His hair is silver and curly. His black eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.

History: Born in the west to a Mercenary, Mantus learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Shy, Addict. Bonds: Job, Military. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Mantus Despair, Male Tiefling Druid 8
Medium (6'4") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Athletics +2, Survival +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 130 pp.


Social Check DCs


Elizabeth Davenport, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing colorful clothing, dressed as a Laborer. Her red hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Marshal, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She got away from her former life and has fallen to alcoholism.

Motivation: Balancing her hectic life and new Laborer responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Logical. Flaws: Sensitive, Addict. Bonds: Nature, Job. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Elizabeth Davenport, Female Human Commoner 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: Hematite (6 gp). 1 Minor magic item.


Social Check DCs

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