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NPC Generator

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Advanced [show]


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He has styled his gray fur well, parting it to the left. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Architect business at a young age. Through the years after Tree was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tree's father didn't care for him much, and the feeling was mutual. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and he'd like to take his coworkers down a peg

Flaws: Addict, Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Tree On the Water, Male Tabaxi Aristocrat 2
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs


Dagger Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He keeps his long beige fur kept up in a rat tail. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Dagger lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Dagger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Dagger's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family.

Flaws: Shy, Fearful, Antagonistic. Bonds: Attractive, Family. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Dagger Candle, Male Tabaxi Wizard 7
Medium (5'3") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)5 (-3) 10 (+0)11 (+0)
Skills Insight +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 sp.


Social Check DCs


Barendd Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat, and is pretty ugly. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.

History: Barendd hails from a village terrorized by drow. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and revenge

Flaws: Ugly, Addict, Insane. Bonds: Adventurer, Enemies. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Barendd Ironfist, Male Dwarf Ranger 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)17 (+3) 11 (+0)11 (+0)
Skills Acrobatics +6, History +7
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Abyssal, Draconic
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 3000 gp. Golden circlet with four aquamarines (5000 gp). Golden circlet with four aquamarines (5000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Jeweled gold crown (2000 gp). Jeweled electrum ring (2000 gp).


Social Check DCs


Oriel Mitchell, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing colorful clothing, dressed as a Cartwright. Her white hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Prone to second guessing herself, she comes off as nervous. She enjoys reading and quiet.

History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Cartwright.

Motivation: She wants to get laid; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac, Shy. Bonds: Mentor, Job, Has a crush. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Oriel Mitchell, Female Human Warrior 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 5000 cp.


Social Check DCs


Arnold Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a violet and blue handkerchief worn on his left side. His red hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: An old rival family wants him found; and doesn't want to be a beggar and was forced into it by his family

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Nature, Has a crush, Family. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Arnold Floshem, Male Half-Elf Warlock 15
Medium (4'9") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 9
Hit Points 89 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)12 (+1) 7 (-2)12 (+1)
Skills History +6, Performance +6
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 4000 gp. Solid gold idol (1200 gp). Silver comb with moonstones (900 gp). Embroidered and bejeweled glove (4000 gp). Sapphire pendant on gold chain (2000 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Hallewell, Female Human [Permalink]

Personal [hide]

Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her brown hair is lengthy. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She receives visions of the future at random moments

History: Gifted from a young age, Herleva studied abroad. Her psionic abilities were realized during a raid on her village. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends.

Ideals: Impeccable, Gifted. Bonds: Adventurer, Rich, Attractive. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Herleva Hallewell, Female Human Adept 10
Medium (4'10") Human, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)18 (+4)
Skills Animal Handling +5, Performance +8
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caelynn Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. She has slicked back white hair. Her hazel eyes are passionate and lively.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the east. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been saving her money to try and buy her brother's freedom.

Motivation: She has a rivalry with the Church that dominates her actions; and marry her brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Family, Religious. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Caelynn Amastacia, Female Elf Warlock 5
Medium (5'0") Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. Violet garnet (400 gp). Black pearl (400 gp). Blue quartz (14 gp). Deep blue spinel (400 gp).


Social Check DCs


Lone Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a pastel shirt with thin brown vertical stripes and pastel pants. She wears a colorful flower in her gray fur. Her otherwise smooth face is marked with small tiny scars.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a small toy that she constantly fidgets with.

History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for her.

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Lone Wing, Female Tabaxi Fighter 7
Medium (6'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 12000 sp. Chrysoprase (40 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and typically wears black cloth garments or leather armor. His right leg appears badly burned and disfigured. His copper crest is kept up in a ponytail inside a deerstalker hat. This gold eyed southerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Bellfounder. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Job, Attractive, Criminal record. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Sorcerer 5
Medium (6'4") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs

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