Barendd Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.
History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his poetry dream.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1400 sp. 1 Healer’s kit.
Bimpnottin Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan costume with the symbols of the four houses of cards on her torso. Her skin is fair and her fingers are delicate and long. She has shaved her head bald. Her eyes are brown and beady.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a mountains tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Dragonborn compassion; and balancing her hectic life and new actor responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Nature, Job. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Aquan
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Brown-green garnet (80 gp). Jade (80 gp). Obsidian (4 gp). Black opal (900 gp). 1 Good lock. 1 Spyglass.
Gargax Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He keeps his long black crest kept up in a rat tail. His gold eyes dart from person to person.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted druidic powers by his dying brother.
Motivation: His religion dominates his actions.
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Immigrant, Religious. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Darkwood Shield.
Mialee Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear yellow clothing when she does not wear armor. She is bristling with hidden weapons, mostly monstrous two handed axes and crossbows. She wears her black hair up in a very large beehive style do. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She loves telling others what to do and how they should feel about things. She is able to make almost anything out of random pieces of junk.
History: Mialee was born the youngest of three triplets. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, she has sought to make the best of life.
Motivation: Her relatives are trying to arrange a marriage; and a strong sense of loyalty to tiefling people
Ideals: Opinionated, Gifted, Optimist. Flaws: Racist. Bonds: Criminal record, Family. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 6000 sp.
Rimple Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. He has a long auburn beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.
History: Rimple was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Athletic, Logical, Persistence. Flaws: Shy. Bonds: Rich. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear brown clothing when he does not wear armor. His red fur is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. Great enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Marshal, Great learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. He inherited the family business which he has now maintained for 5 years.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism. Flaws: Hedonist. Bonds: Job, In love, Criminal record. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 12 (+1) | 11 (+0) | 7 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: Black velvet mask with numerous citrines (180 gp). Gold and topaz bottle stopper cork (700 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.
Jarsali Meliamne, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears a well pressed and immaculate suit (or dress), she is not a threatening figure. Her red hair is singed and shortened. Her blue eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Ploughman profession.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She dropped out of school to support her sick mother, and resented it. She has since lost track of the people in her past.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Vanchu Weld, Female Half-Orc [Permalink]
Personal [hide]
Description: She is typically in her Priest uniform. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Vanchu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. A true patriot, Vanchu would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She worked as a nervous Priest and found it very stressful. She has achieved small success as a Priest.
Motivation: She wants nothing more than to rejoin the army; and expand her business
Ideals: Artistic. Bonds: Job, Attractive, Military. Occupation: Priest
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Celestial
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 300 sp.
Grigi Blythe, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in black turtlenecks beneath a grey coat with white slacks. Her chestnut hair is braided into rings. She is baby faced.
Personality: While she acts the brute, she is far gentler than she would appear. A true patriot, Grigi would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born into a rich family. After coming to the age of reason, Grigi took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp. Star ruby (800 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.
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