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NPC Generator

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Advanced [show]


Cloud Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. His red fur has been sun bleached extensively. He has a dull look in his copper eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Cloud and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Cloud Timber, Male Tabaxi Adept 3
Medium (5'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)18 (+4) 17 (+3)7 (-2)
Skills Religion +6
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 15000 cp.


Social Check DCs


Balifra Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears tight fighting clothing, which leaves very little to the imagination, marred by chocolates. Her auburn hair is drawn into a tight pony tail with a cross scrunchie. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She does not trust anyone and sleeps with one eye open.

History: Born in the west to a Brewer, Balifra learned a great deal about her mother's area of expertise. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She has worked as a Brewer like her mother before her.

Motivation: Balancing her hectic life and new Brewer responsibilities is difficult; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Racist, Insomniac. Bonds: Job. Occupation: Brewer

Voice: German accent

Attributes [hide]

Balifra Brazzik, Female Dwarf Expert 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Joser Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear red pants and tee shirts. His red hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Bricklayer. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He now owns his own business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, Immigrant. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Joser Shadowquick, Male Halfling Barbarian 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 56 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Williamina Yeardley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she sports brown clothing, slightly heavier than average wear. She has done her best to style her auburn hair to look like a famous performer. She has blue eyes.

Personality: She loves telling others what to do and how they should feel about things. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently she has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for her; and a rival would like her out of the picture

Ideals: Opinionated, Optimist, Impeccable. Bonds: Criminal record, Rich. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Williamina Yeardley, Female Human Expert 6
Medium (5'2") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 8 (-1)13 (+1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Iolite (20 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel tunic with tan highlights, and long pastel pants that bunch up around his shoes and is in decent physical shape. His fur is gray and curly. His eyes are hazel and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lone grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lone. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Lone Of Dragons, Male Tabaxi Aristocrat 3
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. Coral (50 gp).


Social Check DCs


Ahlyssa Rodney, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. With wild white hair. Her face is scarred and worn.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with a lost civilization.

History: Ahlyssa lived on a farm with her father, near the main road leading to a nearby town. After coming to the age of reason, Ahlyssa took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahlyssa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with her childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Unemployed

Voice: Hissing voice

Attributes [hide]

Ahlyssa Rodney, Female Human Expert 11
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 76 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 3200 gp. Chalcedony (60 gp). Obsidian (10 gp). Black pearl (1200 gp). Banded agate (10 gp). Deep green spinel (100 gp). Golden pearl (100 gp). Black pearl (1200 gp). Jade (100 gp). Red-brown spinel (100 gp). Alexandrite (1200 gp).


Social Check DCs


Merihim Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is heavily combed to the left. His thin eyebrows rest above his beady silver eyes.

Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Merihim began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Merihim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and retire the richest man in the south

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Merihim Knack, Male Tiefling Paladin 2
Medium (5'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +1, History +5
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 280 gp. 1 Healer’s kit.


Social Check DCs


Delebean Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Barkeep does. He keeps his golden hair in a pixie cut. His eyes are green and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Bowyer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bowyer again; and he's repulsed by the pc

Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Delebean Nucklestamp, Male Gnome Ranger 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Habor Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears a broad hat to cover his moderate length black hair. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and expand his business

Ideals: Philantrophist. Bonds: Rich, Military, Job. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Habor Temerity, Male Tiefling Wizard 7
Medium (5'8") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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