Tordek Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a grey armored body suit, with a simple blue line shooting up and back down, and his gloved hand is found clutching a mace. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Fearful, Insane. Bonds: Religious, Military. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. 1 Masterwork Light steel shield.
Yurk Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who tends to wear a white poncho over his likewise colored trousers and shirt, he is not a threatening figure. He has done his best to style his white hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Yurk was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new healer responsibilities is difficult
Flaws: Sensitive, Fearful. Bonds: Family, Job. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Auran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: Alexandrite (1200 gp). Rich purple corundum (1500 gp). Golden yellow topaz (1200 gp). Aquamarine (1200 gp). Moonstone (50 gp). Banded agate (5 gp). Chalcedony (50 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bidreked Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a red scarf. He is muscular with a powerful set of arms. His copper crest is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Optimist. Flaws: Insomniac. Bonds: In love, Rich. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 12000 sp.
Kaladan Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple black robe with grey stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His gold crest is knotted and matted. His eyes are likewise gold. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west to a Jeweler, Kaladan learned a great deal about his mother's area of expertise. In his 14th year, his parents were killed by a gnolls raid, leaving Kaladan alone in the world. After a stint in an orphanage, he was adopted. He struck the Jeweler job and began his own company from there.
Motivation: Further expansion of business; and he wants revenge against gnolls
Flaws: Antagonistic, Secretive. Bonds: Attractive, Job, Enemies. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nora Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'2" when asserting herself. Her chestnut hair is long and unkept. Her eyes are brown and beady.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Sold as a small child to a wizard, Nora was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: In love, Mentor. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Sylvan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1200 gp. Black pearl (1200 gp). Deep green spinel (90 gp). Chrysoprase (80 gp). Alexandrite (1200 gp).
Farideh Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. She has wavy brass crest. This gold eyed easterner is not easily forgotten.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. The war was a terrible time for her, and Farideh does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. Her father was a soldier and died while she was still young. Farideh was left her father's suit of armor and trained in its use and care. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Flaws: Ugly, Cynical, Depressed. Bonds: Military. Occupation: Mason
Voice: German accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Perra Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who very much looks the part of a Mercenary. Her bronze crest is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A skeptical and narcissistic woman, Perra's first love is herself. Her second love is also herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.
Motivation: To get a good night's sleep.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Adventurer, Rich. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 11000 sp. Violet garnet (200 gp). Chalcedony (80 gp).
Lubash Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a white top hat and white clothes. He wears a top hat to hide his balding. He has brown eyes and a white hat with a green feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His father raised him in a mountain cabin. Lubash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lubash decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Sensitive. Bonds: Job, Nature, Criminal record, Adventurer. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ozyman Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.
History: He got into the Scribe business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Scribe.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Persistence, Impeccable. Bonds: Attractive, Criminal record, Job, Nature. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!