Názkûga Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He sports black clothing, slightly heavier than average wear. He sports a long black beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.
History: Názkûga was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Detective for hire.
Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Job, Family. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp.
Kipper Ningel, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His moppish auburn hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Farmer business at a young age. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Optimist. Bonds: Attractive, Immigrant, Slave, Job. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 12)
Armor Class 14
Hit Points 50 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp. 1 Minor magic item.
Zephan Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a black coat. His blue hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Zephan was left his father's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.
Motivation: A rival would like him out of the picture; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Military, Adventurer, Criminal record. Occupation: Brewer
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 90000 cp. 1 Minor magic item.
Ella Trollope, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman is generally shirtless and showing off her tattooed chest. She has wavy white hair. Her face is covered beneath a completely black helmet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest woman in the west; and wants to work out more often
Ideals: Logical, Entrepeneur, Athletic. Flaws: Selfish. Bonds: Poor. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Merihim Flair, Male Tiefling [Permalink]
Personal [hide]
Description: This man has a large green mantle and cape that has been intricately interwoven into his white robe. He is muscular with a powerful set of arms. He has styled his dark red hair well, parting it to the left. His ears are large.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born in the west. His childhood dream was to be a Carpenter, but he was a colossal failure. He left for the west, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and to be a carpenter again
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 12)
Armor Class 10
Hit Points 100 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 3000 gp. Carved bone or ivory statuette (20 gp). Carved bone or ivory statuette (20 gp). Old masterpiece painting (2100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1800 gp).
Xappan Faith, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His chestnut hair is lengthy. His eyes are red.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a slaver, Xappan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Logical, Fighting. Bonds: Rich, Mentor. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.
Hupe Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white tunic with green highlights, and long red pants that bunch up around his shoes. He is bald on top and has large chestnut tufts of hair around his ears. His violet eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Hupe began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Sabotage a competitor; and expand his business
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Enemies, Job. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 47 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. Black pearl (1600 gp). Star rose quartz (80 gp). Tiger eye turquoise (6 gp). Rich purple corundum (400 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item.
Daar Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fine chain shirt which she covers with green colored cloaks and clothing. She keeps her black crest in a flapper bob. Her eyes are red.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She is lazy and tries to find solutions quickly.
History: She comes from a rich southern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Since then, she has sought to make the best of life.
Motivation: She is content; and she seems to be bored by most things
Ideals: Optimist. Flaws: Racist, Lazy, Mundane. Bonds: Rich. Occupation: Scribe
Voice: French accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 9000 sp. Jeweled anklet (2000 gp). Jeweled anklet (2000 gp).
Pikar Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying golden hair a little too much giving a sharp golden color. His skin is flawless and his green eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: He is content; and he's repulsed by the pc
Flaws: Insomniac, Mundane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 9 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
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