Gilthur Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His long blonde hair reaches down to his waist. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gilthur has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: Sabotage a competitor; and to be a spice merchant again
Flaws: Addict, Disease. Bonds: Job, Slave. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp.
Gennal Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries sais. He has no hair. His green eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Masseuse
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork studded leather.
Norûk Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He keeps his auburn hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He enjoys reading and quiet.
History: Norûk hails from a village terrorized by goblins. His childhood dream was to be a Fletcher, but he was a colossal failure. Recently the stress of being a Roofer has made it difficult for him to sleep.
Motivation: He is greedy; and revenge
Ideals: Logical. Flaws: Insomniac. Bonds: Job, Enemies, Rich. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 600 sp.
Thorpe Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is red and very short. He is baby faced.
Personality: Calm and collected, he is a well trained Adventurer. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Further expansion of business; and to be a sage again
Ideals: Entrepeneur. Bonds: Rich, Attractive, Job, Family. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp. A pair of silk slippers encrusted with tiny pearls. (50 gp).
Ûkbûk Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in white turtlenecks beneath a brown coat with blue slacks. He has a small bristly mustache and wavy golden hair. His eyes are a pleasant hazel.
Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting, Professionalism. Flaws: Disease. Bonds: Attractive. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 13)
Armor Class 14
Hit Points 86 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 pp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (800 gp). Jeweled electrum ring (8000 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Silver chalice with lapis lazuli gems (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Embroidered and bejeweled glove (2000 gp).
Eldeth Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. Her golden hair is lengthy. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also has developed a complete distrust of the Locksmith profession.
History: Born in the north to a Body Guard, Eldeth learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eldeth took refuge in the ruined castle and found the beat up bow and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels the way she acts is they only way to get by in the world; and to be a locksmith again
Ideals: Fighting, Optimist, Impeccable. Bonds: Job, Nature, Adventurer. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 53 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
Possessions: 2800 gp. Obsidian (9 gp). Black pearl (900 gp). Moss agate (9 gp). Chrysoberyl (80 gp). Aquamarine (900 gp). Rhodochrosite (9 gp). 1 Minor magic item.
Hugolina Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her spear, and is pretty ugly. She has done her best to style her white hair to look like a famous performer. Her thin eyebrows rest above her beady brown eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful slaver made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and find a way to reverse the transformation of her sister
Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Priest
Voice: Raspy
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp. Golden yellow topaz (200 gp). Tiger eye turquoise (14 gp). Freshwater pearl (14 gp).
Trail Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She wears baggy pastel pantaloons and a black scarf. Her lavender fur is slicked back into a classic pompadour. Her thin eyebrows rest above her beady blue eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Trail would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a soldier and died while she was still young. Trail was left her father's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Banker
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 13000 sp. Sardonyx (30 gp). Rose (30 gp). Violet garnet (600 gp). Carnelian (30 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a red and black robe with the hood down. His silver hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic, Professionalism. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 16
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!