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NPC Generator

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Advanced [show]


Soveliss Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is cut jaggedly and amateurishly. His eyes are gray and catlike.

Personality: Soveliss is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: Soveliss was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.

Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Soveliss Hanali, Male Half-Elf Adept 13
Medium (5'2") Half-Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 46 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Investigation +5, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. A small bag of saffron. (10 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Merihim Soft, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and to end his boredom

Ideals: Persistence. Flaws: Ugly, Hedonist, Mundane. Bonds: Immigrant. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Merihim Soft, Male Tiefling Ranger 5
Medium (6'2") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is black and curly. His green eyes peer out from beneath his deerstalker brown hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.

History: Nuraval was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Gifted. Bonds: Poor, In love. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Druid 5
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 7 (-2)14 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp.


Social Check DCs


Heskan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He dresses like a well dressed Carpenter does, and his gloved hand is found clutching a club. His black crest is singed and shortened. His eyes, though not visible through his cowl, are red.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast island. A gifted student he started as a Servant, but he got bored and became a Carpenter. He has drifted from career to career and currently works as a Carpenter.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Heskan Argenthrixus, Male Dragonborn Rogue 11
Medium (6'1") Dragonborn, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 46 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 8 (-1)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Giant, Auran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2900 gp. Malachite (14 gp). Chrysoberyl (80 gp). Freshwater pearl (14 gp). Sard (20 gp). Carnelian (20 gp). Tiger eye turquoise (14 gp). Violet garnet (600 gp). Carnelian (20 gp).


Social Check DCs


Whurbin Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is knotted and matted. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Born to a Barkeep, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Pacifist. Bonds: Attractive, Poor. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Whurbin Helcral, Male Dwarf Warrior 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills Insight +3, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Henry Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with grey stripes complete with hood. His white hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He takes great joy in being the best Farmer in town.

History: He was born at the edge of vast desert. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Farmer.

Motivation: Expand his business.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Nature, Poor. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Henry Barney, Male Human Commoner 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)6 (-2) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Emma Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is generally well dressed albeit a few years behind the times. Her auburn hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is calm most of the time but flees social interaction. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Emma was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She desires power and/or immortality.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Emma Mitchell, Female Human Rogue 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 10 (+0)8 (-1)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Mordai Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting black shirt and pants. His chestnut hair is long and unkept. His black eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Mordai was born in the north. At a young age he loved to build and create. He moved out west to avoid the crime he committed. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Criminal record, Family. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Mordai Sorrow, Male Tiefling Expert 4
Medium (6'10") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Left-Handed In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His gray fur is lengthy. His yellow eyes peer out from beneath his deerstalker brown hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He has achieved small success as a Navigator.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Left-Handed In Woods, Male Tabaxi Paladin 7
Medium (5'3") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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