Naamah Terror, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears bulky green painted plate armor. Her red hair is knotted and matted. She wears crescent spectacles with a black brim.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She can't help but pocket interesting objects she comes across
History: A powerful necromancer made her what she is. After coming to the age of reason, Naamah took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently she has begun working with bootleggers and crooks.
Motivation: A strong sense of loyalty to Dragonborn people; and a rival would like her out of the picture
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Criminal record, Mentor. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 46 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 10000 sp. Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (1800 gp). Sapphire pendant on gold chain (1800 gp).
Tethren Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, black, dusty cloak. He has done his best to style his chestnut hair to look like a famous performer. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Tethren was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Addict. Bonds: Attractive, Family. Occupation: Fisher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 140 gp. Rhodochrosite (4 gp).
Neega Morton, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. Her long chestnut hair is drawn into a two foot long braid. Her brown eyes peer out from beneath her small black hat.
Personality: She has a massive crush on the younger sibling of the Healer who has hired her part-time. She is harsh and unforgiving.
History: She got into the Healer business at a young age. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She then took over the family business and is one of the better Healer for hire.
Motivation: Money/treasure; and wants her loneliness to end
Flaws: Antagonistic, Insane. Bonds: Has a crush, Job, Rich. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
Zûmug Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his trident. He carries a battered bow and tarnished trident as well. He sports a long black beard, and similarly colored long hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted divine powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 29000 cp. 1 Minor magic item.
Solomon Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and violet workpants. His shirt is grey, and he wears a heavy violet leather apron most of the time. His golden hair is knotted and matted. His blue eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Bowyer, but he was a colossal failure. He struck the Marshal job and began his own company from there.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Secretive, Insomniac. Bonds: Job. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 200 gp. Golden yellow topaz (600 gp). Emerald (600 gp). 1 Minor magic item.
Avelina Harper, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a long, brown, dusty cloak. She wears her red hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.
Personality: Aggressive, abrasive, and angry, Avelina embodies much of what other species detest in the Humans. Further she is a bit of a stoner and is frequently out of it.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Avelina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Avelina's mother didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.
Motivation: To reunite with her old friends; and she's looking for her big break
Flaws: Antagonistic, Addict, Disease. Bonds: Rich, Adventurer. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 7)
Armor Class 7
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Quespa Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She prefers to wear black pants and tee shirts. Her gold crest is lengthy and is close to two feet long. She has several tiny topaz earrings on each ear.
Personality: She loves telling others what to do and how they should feel about things. She is a very good compulsive liar and kleptomaniac.
History: The child of a Ploughman, who enjoyed hunting, Quespa was taken on many hunting expeditions. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture
Ideals: Opinionated, Gifted. Bonds: Rich, Criminal record, Nature. Occupation: Dilettante
Voice: Indian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Celestial, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1500 gp.
Fargrim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. He has wavy white hair. He is very pretty but has cold, dead eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Fargrim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Dwarven compassion.
Ideals: Optimist, Fighting, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Kâka Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He usually wears his black robe and has his trident always slung over his shoulder. His hair, while still mostly red, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow
Ideals: Disciplined. Bonds: Attractive, Criminal record, Military, Enemies. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 1 (-5) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
