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NPC Generator

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Advanced [show]


Mozikth Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is dressed in earthy colors with a black and grey handkerchief worn on his right side. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length red crest. His gold eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.

History: He was born in the west, but his parents moved at a very young age to the north. He moved out north to avoid the crime he committed. He became a Shoemaker soon after.

Motivation: Sabotage a competitor.

Bonds: Immigrant, Criminal record, Adventurer, Job. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Mozikth Wystongjiir, Male Dragonborn Monk 4
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 35000 sp.


Social Check DCs


Emma Weston, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears tattered old clothes. She has wavy black hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: While she acts the brute, she is far gentler than she would appear. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Immigrant, Adventurer. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Emma Weston, Female Human Adept 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 400 sp. Deep green spinel (130 gp). 2 Antitoxin.


Social Check DCs


Erevan Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears skinny pants and wears a yellow and brown robe with the hood down, marred by chocolates. His brown hair is slicked back into a classic pompadour. His green eyes peer out from beneath his top yellow hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Justice, Persistence. Flaws: Ugly, Fearful, Mundane. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Erevan Woodhouse, Male Half-Elf Rogue 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)14 (+2) 12 (+1)12 (+1)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. Silver pearl (100 gp). Amethyst (100 gp).


Social Check DCs


Purson Grief, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His hair, while still mostly blue, has prominent grey streaks. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: Born to a Miller, his father struggled to pay the bills. Purson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer, Family. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Purson Grief, Male Tiefling Barbarian 5
Medium (5'6") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Adrik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a grey coat over a tan low-cut shirt, and a top hat upon his head. His skin is also unnaturally pale. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise gray.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Adrik grew up listening to his father's many stories. His childhood dream was to be a Spice Merchant, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by drow. Adrik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: A deep hatred of drow; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adrik Goldfinder, Male Dwarf Bard 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Nature +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Banded mail.


Social Check DCs


Aerdeth Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered grey stockings. His black hair is braided into rings. His half smiles and gray eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. A true patriot, Aerdeth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Blacksmith business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aerdeth took refuge in the ruined castle and found the beat up trident and armor he uses now. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and to be a carter again

Flaws: Hedonist. Bonds: Attractive, Military, Job, Nature. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Aerdeth Petrie, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. Malachite (12 gp). Hematite (12 gp). 1 Spyglass. 1 Magnifying glass.


Social Check DCs


Buvvie Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears a blue shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them and is in decent physical shape. She has no hair. Her brown eyes have a joyful gleam in them most of the time.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She enjoys reading and quiet.

History: She was always a brilliant, if unscrupulous mind. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the east.

Ideals: Logical, Entrepeneur. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Buvvie Shadowcloak, Female Gnome Barbarian 5
Small (3'0") Gnome, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 52 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)18 (+4) 14 (+2)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Infernal, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Mary Woodhouse, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses in collared shirts and wears a proper scarf over her head. Her head has been shaved. She has green eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She served in the navy to pay for her family's outstanding loans. When Mary reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to reunite with her old friends

Flaws: Ugly, Cynical. Bonds: Has a crush, Adventurer, Military. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Mary Woodhouse, Female Half-Elf Sorcerer 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: Just what you see.


Social Check DCs


Qemuel Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He carries with him a set of pickaxes on his belt, each one with a jet on the hilt. He wears his black hair up. His eyes, though not visible through his cowl, are silver.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He now owns his own business.

Motivation: To be a Navigator again; and he is unsatisfied with his job

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Qemuel Idea, Male Tiefling Warrior 3
Medium (6'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 14 (+2)18 (+4)
Skills History +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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