Kilia Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown shirt with thin green vertical stripes and white pants. She is bristling with hidden weapons, mostly greatswords and bows. Her brown hair is lengthy and is close to two feet long. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable.
Ideals: Extrovert, Artistic. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 86 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp. Solid gold idol (1000 gp). Gold cup set with emeralds (8000 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (2000 gp).
Ermina Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a yellow shirt with thin green vertical stripes and yellow pants, and sports empty pouches on her belt. She sports a flattop hair cut. Her eyes are violet and beady.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She has drifted from career to career and currently works as a Stableman.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Cynical. Bonds: Immigrant, Job, Rich. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 4 (-3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 600 gp. 1 Minor magic item.
Panana Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing colorful clothing, dressed as a Ploughman. She is an epitome of beauty. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. She wears round tiny glasses practically rammed into her face.
Personality: Panana is depressed about a lot of things. She tends to be a nihilist. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in a small island village. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by drow. Panana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Wants to work out more often; and someone believes her a fraud
Ideals: Athletic. Flaws: Depressed, Hedonist. Bonds: Attractive, Nature, Enemies. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 18 (+4) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Auran, Terran, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 6000 cp.
Vepar Violence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of shields, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. Her eyes are likewise red.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the east, but her parents moved at a very young age to the west. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She now owns her own business.
Motivation: Sabotage a competitor.
Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 12000 sp.
Alberich Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a brown and yellow handkerchief worn on his left side, and is pretty ugly. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Insomniac, Insane. Bonds: Criminal record, Poor. Occupation: Baker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 73 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 20 (+5) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Celestial, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 700 gp.
Gynk Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. Her white hair is kept up in a ponytail inside a top hat. She has a tattooed face.
Personality: She will rave to anyone who will listen. She also has developed a complete distrust of the Mortician profession.
History: She got into the Laborer business at a young age. Gynk liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and sabotage a competitor
Flaws: Insane. Bonds: Job, Nature, Rich, Debt. Occupation: Laborer
Voice: Posh accent
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. Onyx (50 gp). Carnelian (50 gp). Amber (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Darrak Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a tight fitting grey shirt and pants. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His eyes are brown.
Personality: Darrak is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: The child of a Hunter, who enjoyed hunting, Darrak was taken on many hunting expeditions. When Darrak reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Depressed, Racist. Bonds: Slave, Nature, Military. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 220 gp.
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His black hair is kept up in a ponytail inside a small hat. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aramil is combative with any and all who dare try his patience in the slightest.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shipwright father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants him found; and to get a good night's sleep
Ideals: Justice, Fighting. Flaws: Ugly, Disease, Insomniac. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 91 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +5
Possessions: 2000 gp. Red-brown spinel (100 gp). Alexandrite (400 gp). Sardonyx (30 gp). Star ruby (700 gp). Amber (100 gp). Hematite (16 gp). Sard (30 gp). Black star sapphire (700 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is short and red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He feeds upon the attention of others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother; and he is greedy
Flaws: Mundane. Bonds: Rich, Immigrant, Attractive, Family. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
