Pog Offund, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long auburn beard with little hanging trinkets. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To settle down with his crush; and balancing his hectic life and new tanner responsibilities is difficult
Flaws: Ugly, Hedonist, Disease. Bonds: Job, Rich, Has a crush. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 15
Hit Points 85 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Obsidian (8 gp). Obsidian (8 gp). Red spinel (160 gp). Amethyst (160 gp). Black pearl (200 gp). Brown-green garnet (160 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item.
Don Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. With bright blonde hair and a scraggly beard. His eyes are hazel and catlike.
Personality: Calm and collected, he is a well trained Junk Dealer. He uses divination through singing.
History: He was born in the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Adventurer, Job, Immigrant, Rich. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp.
Taklinn Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a top hat to cover his moderate length chestnut hair. He has several tiny aquamarine earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Taklinn is combative with any and all who dare try his patience in the slightest.
History: Born in the east to a Miner, Taklinn learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Athletic, Justice. Bonds: Rich, Job, Military, In love. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 56 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Sapphire pendant on gold chain (1800 gp). Brass mug with jade inlays (200 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. With wild blonde hair. Her blue eyes are passionate and lively.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She works hard and plays hard.
History: Born in the north to a Banker, Oriff learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Banker. She has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Entrepeneur. Flaws: Ugly, Racist, Hedonist. Bonds: Poor, Job. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Orc, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Darkwood Shield.
Eleanor Burton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a grey shirt with thin brown vertical stripes and tan pants. Her hair is silver and very short. Her face is scarred and worn.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Eleanor was born in the east. At a young age she loved to build and create. She was taken as a slave by a traveling circus and forced to perform She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Family, Slave. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp. Freshwater pearl (7 gp).
Dagger Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She keeps her white fur in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Beggar arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is greedy; and she has a crush on the local knight
Flaws: Terse, Secretive. Bonds: Rich, Has a crush. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Large well-done wool tapestry (100 gp).
Thava Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a black tunic with brown highlights, and long grey pants that bunch up around her shoes. Her whole body is exceptionally muscular. She has dyed her greying white crest a little too much giving a sharp white color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a criminal king-pin and mafia family Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Impeccable. Flaws: Insomniac, Greedy, PTSD. Bonds: Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 46000 sp. Hematite (12 gp). Fiery yellow corundum (700 gp).
Nordak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a grey and violet robe with the hood down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a grey hat with a violet feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Healer mother left him crippled. After a long history of fighting, Nordak and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Antinua Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears just a violet suit. Her silver hair is still thick. Her eyes are gray and she is always smoking a pipe.
Personality: She is fixated on the number 45. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Antinua was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She has been saving her money to try and buy her brother's freedom.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and her relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Insane, Greedy. Bonds: Job, Family. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 7000 sp.
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