Warryn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His moppish chestnut hair is in a traditional bowl cut. His eyes are gray and beady.
Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the south to a Layabout, Warryn learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Shy, Impulsive, Fearful. Bonds: Job. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 94 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 5000 gp. 1 Medium magic item.
Tod Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man prefers to wear white pants and tee shirts. His clothes are grease stained in places. His brown hair is singed and shortened. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Slave Trader profession.
History: Tod was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has drifted from career to career and currently works as a Ploughman.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 65 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 350 pp. Large well-done wool tapestry (300 gp). Jeweled gold crown (4000 gp). Cloth of gold vestments (120 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andram Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears a black cloak and cross-gartered pastel stockings. His left hand appears badly burned and disfigured. His white hair is heavily combed to the left. His eyes are likewise black. His teeth are white and perfect.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across
History: The child of a Body Guard, who enjoyed hunting, Andram was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Andram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Andram. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 73 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 3000 sp. Zircon (60 gp). Freshwater pearl (9 gp). Red-brown spinel (70 gp). Blue quartz (9 gp). Tiger eye turquoise (9 gp).
Vadania Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears yellow painted combat armor at almost all times. Her hair is short and blonde. Her face is scarred and worn.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Secretive. Bonds: Poor, Religious. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. Blue sapphire (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Vepar Strength, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a black costume with the symbols of her god on her torso. Her white hair is lengthy and is close to two feet long. She has black eyes.
Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Vepar lived on a farm with her mother, near the main road leading to a nearby town. She has had some formal dancing training, and achieved minor success. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Ideals: Gifted, Joker, Artistic. Bonds: Attractive, Family. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1300 gp. Black pearl (500 gp). Red spinel (120 gp). Fiery yellow corundum (500 gp). Aquamarine (500 gp). Black pearl (500 gp). Violet garnet (500 gp).
Eran Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). Her moppish silver hair is in a traditional bowl cut. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is business-like. She takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Athletic, Professionalism, Joker. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 5000 sp. Banded agate (10 gp). Moss agate (10 gp).
Ilanis Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet tunic with tan highlights, and long blue pants that bunch up around her shoes. Her white hair is thinning but still full. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born several months after her father was called into army service. When Ilanis reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She wants nothing more than to rejoin the army; and she's looking for her big break
Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Giant, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 2000 sp. 1 Minor magic item.
Cockaby Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a large blue jacket. His black hair has been sun bleached extensively. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Cockaby grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better village for his children.
Motivation: To be a Beggar again; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Adventurer, Nature. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 66 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1600 gp.
Henry Winchester, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. His blonde hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Calm and collected, he is a well trained Roofer. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Flaws: Insane. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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