Adran Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His tied-back hair is white. He has violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: Gifted from a young age, Adran studied abroad. He struck it rich when he found rare goods in large quantities. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Adran never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, In love, Family. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 47 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Draconic, Goblin
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +3
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Silver comb with moonstones (800 gp). 1 Medium magic item.
Bhevek Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears silk and lounges about seductively. He keeps his long white hair kept up in a rat tail. His eyes are likewise green. His teeth are white and perfect.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west to a Fletcher, Bhevek learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He then took over the family business and is one of the better Fletcher for hire.
Motivation: To be a Healer again.
Ideals: Artistic, Logical. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 3 (-4) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: Just what you see.
Baern Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His silver hair is kept up in a ponytail inside a deerstalker hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Selfish, Mundane. Bonds: Attractive. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 400 gp.
Koeth Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He has a silver handlebar mustache and slicked back silver hair. His fierce green eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.
History: Koeth hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Insomniac. Bonds: Job, Enemies, Religious, Family. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp. 1 Silk rope.
Arannis Holimion, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is black, silky, and of moderate length. He has gleaming, smiling amber eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a slaver, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Nothing but the best is good enough for him; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Bonds: Attractive, Family, Mentor. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 50 gp. 1 Half-Plate.
Marigold Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her shortbow ready. She has wavy blonde hair. Her gray eyes are passionate and lively.
Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record, Family. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Laucian Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His white hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Fighting, Athletic, Justice, Logical. Flaws: Disease. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 29000 cp.
Lance Barclay, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Weaver uniform. His blonde hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.
History: Sold as a small child to a wizard, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Weaver and found it very stressful. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: Expand his business.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 cp. 1 Smokesticks.
Qemuel Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright green suits and hats. His brown hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Engraver, but he got bored and became a Farmer. He became a Farmer soon after.
Motivation: Someone believes him a fraud; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Military, Job, Enemies. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1000 gp. Amber (70 gp). Malachite (8 gp). Freshwater pearl (8 gp). Blue sapphire (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!