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NPC Generator

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Advanced [show]


Flame Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. His cinnamon fur is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a island tribe. After coming to the age of reason, Flame took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and retire the richest man in the east

Ideals: Artistic, Entrepeneur, Gifted. Bonds: Attractive, Nature. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Flame Prim Posies, Male Tabaxi Rogue 10
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 11 (+0)9 (-1) 14 (+2)17 (+3)
Skills Religion +3, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 600 gp. Smoky quartz (60 gp). Alexandrite (1100 gp). Amber (100 gp).


Social Check DCs


Theriatis Holimion, Male Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is renowned for his bright tan suits and hats. His skin is also unnaturally pale. He has no hair. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Bellfounder, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He used his abilities to trick people and travel the world for free.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Criminal record, Poor, Enemies. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Theriatis Holimion, Male Elf Warrior 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 13 (+1)10 (+0)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Crampernap Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his black robe. He is physically well-built. He has a silver handlebar mustache and slicked back silver hair. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Flaws: Ugly, Disease, Fearful, Mundane. Bonds: Job. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Crampernap Nackle, Male Gnome Druid 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3000 cp. Sardonyx (50 gp). Rich purple corundum (600 gp). Deep green spinel (50 gp). 1 Masterwork studded leather. 1 Buckler.


Social Check DCs


Emma Alby, Female Human [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her skin is also unnaturally pale. With bright red hair. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She enjoys reading and quiet.

History: She served in the navy to pay for her family's outstanding loans. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she wants nothing more than to rejoin the army

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Emma Alby, Female Human Adept 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp.


Social Check DCs


Balam Passion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He carries with him a set of lances on his belt, each one with a jet on the hilt. His dark red hair is lengthy and is close to two feet long. His eyes are a pleasant red.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He seems to be bored by most things; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Professionalism. Flaws: Mundane. Bonds: Enemies. Occupation: Baker

Voice: Hissing voice

Attributes [hide]

Balam Passion, Male Tiefling Ranger 3
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)17 (+3) 10 (+0)18 (+4)
Skills Deception +6, History +5
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tûkâ Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized black coat, and a wedding ring on his left hand. With bright red hair and a scraggly beard. His fierce violet eyes like to dwell on things.

Personality: Tûkâ wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Joker. Bonds: In love, Poor. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Tûkâ Beitz, Male Half-Orc Wizard 7
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1100 gp.


Social Check DCs


Phann Floshem, Female Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries with her a set of spears on her belt, each one with a amethyst on the hilt. She keeps her silver hair in a flapper bob. She is baby faced.

Personality: Her tongue was cut out and she uses sign language. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born to loving parents in a slum to the east. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). During her travels, Phann and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Phann discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Phann fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Doesn't want to be a Architect and was forced into it by her family; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Disease. Bonds: Family, Poor, Adventurer. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Phann Floshem, Female Elf Rogue 13
Medium (5'0") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 32 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 14 (+2)15 (+2)
Skills Athletics +6, Deception +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6

Possessions: 1000 gp. Chrysoberyl (50 gp). Star rose quartz (50 gp). Rock crystal (50 gp). Moonstone (50 gp). Malachite (9 gp). 1 Minor magic item.


Social Check DCs


Sariel Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, she is an attractive figure. She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. Her hair is golden and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for her, and Sariel does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: The child of southern immigrants she idolized her mother. When Sariel reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the south, certain she would find work there.

Motivation: She feels kind of lost in life; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Sariel Yaeldrin, Female Elf Commoner 7
Medium (4'8") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 4 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)8 (-1) 15 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a brown collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She keeps her long beige fur kept up in a rat tail. She has yellow eyes and a brown hat with a black feather.

Personality: She is fixated on the number 61. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: She has decided she is irredeemable; and she wants revenge against drow

Ideals: Athletic. Flaws: Insane. Bonds: Enemies, Slave, Criminal record. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Sun In the Storm, Female Tabaxi Paladin 7
Medium (6'0") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 31 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 7 (-2)13 (+1) 18 (+4)15 (+2)
Skills Religion +4, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 30 pp.


Social Check DCs

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