Berrian Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also hits on women, regardless of circumstances.
History: Sold as a small child to a wizard, Berrian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Mentor. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 23 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 5 (-3) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 3000 gp. Red spinel (40 gp). Obsidian (5 gp). Deep blue spinel (1000 gp). Sardonyx (40 gp). Black pearl (1000 gp). Aquamarine (1000 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Obsidian (5 gp). Iolite (40 gp). Blue quartz (5 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beloril Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a greataxe. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast mountains. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: In love, Nature. Occupation: Banker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1800 sp.
Chay Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his golden hair to look like a famous performer. He has a dull look in his amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His job bores him to no end. He has decided to make it more interesting.
History: The child of western immigrants he idolized his mother. When Chay reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero
Ideals: Joker. Bonds: Attractive, Adventurer, Criminal record, Immigrant, Military. Occupation: Herbalist
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 400 gp.
Ovina Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a faded coat and loose pants complete with wide-brimmed hat. She has wavy black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She has a small toy that she constantly fidgets with.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Ovina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Flaws: Ugly, Racist, Addict, Disease. Bonds: Adventurer. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her red fur is braided into rings. Her eyes are blue and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Laborer born in the past three hundred years. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: She was always a brilliant, if unscrupulous mind. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She left for the north, certain she would find work there.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Racist, Insane. Bonds: Immigrant, Job. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Muggrish Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many black ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is greasy and uncared for. His fierce gray eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Muggrish is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Muggrish was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor
Flaws: Ugly, Mundane, Insomniac. Bonds: Family, Job, Religious. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 56 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 30000 cp. 1 Masterwork Artisan’s tools.
Jade Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his gray fur well, parting it to the right. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As long as the job gets done he does not care how it got done.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Optimist, Professionalism. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Cook
Voice: Stutters
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 62 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Elven, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 6000 sp. 1 Minor magic item.
Leaf Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His fur, while still mostly beige, has prominent grey streaks. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Leaf isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Leaf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Adventurer, Slave. Occupation: Brewer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 59 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 2200 gp.
John Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Junk Dealer uniform. His hair is silver and curly. His violet eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Job, Rich. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Blue quartz (14 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


