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NPC Generator

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Advanced [show]


Seven Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'11" and tends to wear a large brown jacket. Her left leg appears badly burned and disfigured. Her orange fur is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: She is almost excessively polite to everyone, even when angry. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school to support her sick father, and resented it. She left for the south, certain she would find work there.

Motivation: To clean up the streets; and marry her brother to traveling adventurers

Ideals: Logical. Flaws: Shy. Bonds: Family, Immigrant, Guardian. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Seven Mirror, Female Tabaxi Cleric 1
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Drenna Compton, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears many layers of old clothing at all times. Her red hair is long and unkept. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small desert village. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Nature, Religious. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Drenna Compton, Female Half-Orc Expert 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 7 (-2)9 (-1) 14 (+2)11 (+0)
Skills Athletics +7, History +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Shamash Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a black suit, green shirt, and brown tie. His black crest is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Shamash was born on a far western island where he grew up under the tutelage of his father, an expert Carter. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home.

Flaws: Shy, Antagonistic. Bonds: Immigrant, Attractive, Guardian. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Shamash Fharngnarthnost, Male Dragonborn Ranger 7
Medium (6'1") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 18 (+4)14 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 14
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1000 gp. Amethyst (160 gp).


Social Check DCs


Orryn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Mercenary does. He keeps his long blonde hair kept up in a rat tail. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Orryn Pingun, Male Gnome Paladin 6
Small (3'4") Gnome, Neutral Good (CR 6)
Armor Class 10
Hit Points 62 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp. Freshwater pearl (10 gp).


Social Check DCs


Hadarai Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a custom-built plate barding that's adorned with tan lining and desert motifs, marred by beers. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and he's in love

Ideals: Passionate. Flaws: Ugly, Addict, Antagonistic. Bonds: Nature. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hadarai Yaeldrin, Male Elf Commoner 3
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)9 (-1) 9 (-1)17 (+3)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rohesia Norton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, brown cloak. She keeps her long golden hair kept up in a rat tail. Her eyes are gray.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rohesia took refuge in the old dungeon and found the beat up shortbow and armor she uses now. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to open a new tavern; and to reunite with her absent father

Flaws: Shy, Disease. Bonds: Adventurer, Family, Nature, Job. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Rohesia Norton, Female Human Bard 2
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 14 (+2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 140 gp. Emerald (600 gp). 1 Masterwork Musical instrument.


Social Check DCs


Salanop Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears baggy tan pantaloons and a pastel scarf. She wears a deerstalker hat to cover her moderate length white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was granted druidic powers by her dying sister.

Motivation: Nothing but the best is good enough for her.

Ideals: Gifted, Impeccable. Flaws: Selfish, Hedonist. Bonds: Attractive. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Salanop Bafflestone, Female Gnome Aristocrat 2
Small (3'1") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)16 (+3) 18 (+4)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Gnome, Giant, Auran, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aura Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her orange fur is lengthy and is close to two feet long. She wears a mask on her face.

Personality: Eccentric and domineering, Aura will drive conversation. She never wears the same outfit twice, unless she absolutely has to.

History: The child of a Architect, who enjoyed hunting, Aura was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered singing. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Extrovert, Artistic. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Aura Wind, Female Tabaxi Sorcerer 12
Medium (5'3") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 49 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Insight +6, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Rock crystal (30 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beleth Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her black hair is kept up in a ponytail inside a wide-brimmed hat. She has several tiny amethyst earrings on each ear.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Roofer business at a young age. She found a children's book about a Tiefling Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She struck the Roofer job and began her own company from there.

Motivation: She wants to meet her childhood hero.

Ideals: Optimist. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Beleth Harmony, Female Tiefling Warlock 15
Medium (4'10") Tiefling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 54 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Ignan
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 5000 gp. Sapphire pendant on gold chain (800 gp). Black velvet mask with numerous citrines (50 gp). Carved bone or ivory statuette (80 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Solid gold idol (300 gp). A roughly beaten golden orb (50 gp). Silver chalice with lapis lazuli gems (50 gp). 1 Medium magic item.


Social Check DCs

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