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Advanced [show]


Marigold Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt with thin tan vertical stripes and blue pants. She has a moderate pudge and is not very fit. Her silver hair is styled in orderly dreadlocks. Her eyes are green and she is always smoking a pipe.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Marigold has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk

Ideals: Passionate, Optimist. Flaws: Addict, Disease. Bonds: Adventurer. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Marigold Sunmeadow, Female Halfling Wizard 16
Small (2'8") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 69 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Stealth +6, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 5000 gp. Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver comb with moonstones (700 gp). Golden circlet with four aquamarines (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A roughly beaten golden orb (70 gp). A silver and pearl hairclip (10 gp). Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Gold dragon comb with red garnet eye (1800 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Solid gold idol (900 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Leaf Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of whips on his belt, each one with a opal on the hilt. He has no fur. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful, Mundane. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Leaf Of Shadows, Male Tabaxi Ranger 12
Medium (5'2") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 81 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (100 gp). Cloth of gold vestments (140 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donella Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair is long and unkept. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Donella Wildwander, Female Gnome Sorcerer 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 20 (+5)14 (+2) 9 (-1)12 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Nagrette Staurheim, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a perfectly clean shirt and pair of pants. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's attracted to the PC; and wants to work out more often

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Nature, Has a crush. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Nagrette Staurheim, Female Half-Orc Warrior 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)6 (-2) 8 (-1)10 (+0)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her long black hair reaches down to her waist. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a white middle class family as the only child. Her first spouse was a Animal Trainer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants to raise her children well; and to unite with her brother

Ideals: Fighting, Philantrophist. Flaws: Fearful, Mundane. Bonds: Attractive, Family. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mara Holland, Female Half-Elf Fighter 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)9 (-1) 5 (-3)10 (+0)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Chalcedony (30 gp). Jade (90 gp). Golden pearl (90 gp).


Social Check DCs


Phelaia Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. Her hair, while still mostly brown, has prominent grey streaks. Her gold eyes dart from person to person.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised in a island tribe. A few years later when the east was not economically sound they moved to her current location. She has set out to sabotage the competition.

Motivation: She loathes her own lifestyle; and sabotage a competitor

Ideals: Logical. Flaws: Depressed. Bonds: Nature, Immigrant, Job. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Phelaia Rapture, Female Tiefling Warlock 9
Medium (6'2") Tiefling, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Hematite (7 gp). Aquamarine (900 gp). Brown-green garnet (60 gp). Eye agate (7 gp). Coral (60 gp). Tourmaline (60 gp). Deep blue spinel (900 gp).


Social Check DCs


Gunter Paxton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the east. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Forgetful, Disease. Bonds: Immigrant. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Paxton, Male Human Commoner 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)15 (+2) 18 (+4)12 (+1)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp. Blue quartz (9 gp).


Social Check DCs


Odo Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large yellow mantle and cape that has been intricately interwoven into his violet robe, and a wedding ring on his right hand. His long red hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 5 years later his spouse died after the birth of his son. Heartbroken, Odo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: In love, Military, Mentor. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Remein, Male Half-Elf Fighter 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alberich Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in a clean grey cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He has moderate length golden hair. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Alberich was left his father's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Hedonist, Mundane. Bonds: Criminal record, Military. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Alberich Daraln, Male Dwarf Bard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)9 (-1) 11 (+0)5 (-3)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Bloodstone (20 gp). Black pearl (500 gp). Jet (110 gp).


Social Check DCs

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