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NPC Generator

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Krusk Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and curly. He has a dull look in his violet eyes.

Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: He has a crush on the local Miller.

Ideals: Athletic, Gifted. Bonds: Has a crush, Criminal record, Immigrant. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Krusk Brandon, Male Half-Orc Barbarian 7
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)7 (-2) 16 (+3)12 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Raam Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Knight, and he perpetually has his falchion ready. He has wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Raam studied abroad. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Fighting, Professionalism, Gifted. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Raam Sarcasm, Male Tiefling Monk 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 7
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0

Possessions: 10000 sp. Jeweled gold crown (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'10", this man wears dark leathers with embroidery. His fur is cut close to his head. His amber eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Moon was left his father's suit of armor and trained in its use and care. He became a Barrister soon after.

Motivation: To prove his worth to the world; and expand his business

Flaws: Impulsive. Bonds: Attractive, Military, Job. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Moon Candle, Male Tabaxi Druid 7
Medium (6'10") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his club always slung over his shoulder, and carries clubs. His brown hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them

History: The child of a Shipwright, who enjoyed hunting, Gerard was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered south to less war torn lands. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Shy, PTSD. Bonds: Nature. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Othronus, Male Half-Elf Adept 2
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Violet garnet (600 gp). Sardonyx (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Radomir Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears an entirely red suit with blue socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His chestnut hair is long and unkept. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Radomir lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Family. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Radomir Warmwater, Male Halfling Warrior 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Rathkran Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His crest is cut close to his head. He has a dull look in his red eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Rathkran hails from a village terrorized by gnolls. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better kind of golem.

Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Optimist. Bonds: Adventurer, Enemies, Slave. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Rathkran Nemmonis, Male Dragonborn Rogue 5
Medium (6'1") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 40000 cp. Silver comb with moonstones (400 gp).


Social Check DCs


Norman Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown coat over a green low-cut shirt, and a top hat upon his head. With a patchy chestnut beard and wild chestnut hair. His eyes are blue and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He wants to get laid; and to be a sellsword again

Ideals: Philantrophist. Flaws: Secretive. Bonds: Mentor, Job, Has a crush. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Norman Copeland, Male Human Ranger 11
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Performance +4, Survival +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 320 pp. Eye agate (6 gp). Red garnet (60 gp). Chrysoberyl (60 gp). Aquamarine (1500 gp). Banded agate (6 gp). Golden yellow topaz (1500 gp). Jasper (80 gp). Deep blue spinel (1500 gp). Emerald (700 gp). Moonstone (80 gp). 1 Minor magic item.


Social Check DCs


Dagnal Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tattered old clothes. She has a long black ponytail with little hanging trinkets. Her thin eyebrows rest above her beady amber eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born blind and as such lacked many opportunities for work. Through the years after Dagnal was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Dagnal's mother didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Dagnal Torunn, Female Dwarf Commoner 9
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 46 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 17 (+3)13 (+1)
Skills History +6, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Undercommon, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1700 gp. An abacus with copper, silver and gold markers (100 gp).


Social Check DCs


Qemuel Anger, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is thinning but still full. His black eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Butcher for hire.

Motivation: Expand his business; and to be a fisher again

Ideals: Entrepeneur, Fighting. Flaws: Insane. Bonds: Job, Nature. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Qemuel Anger, Male Tiefling Paladin 6
Medium (5'1") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 15 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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