Great Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His beige fur is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.
History: Great was born with his father's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic, Pacifist, Logical. Bonds: Attractive, Criminal record. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Raymond Reid, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears rags and sports a simple walking cane. He has a hunchback. He keeps his red hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.
Personality: Raymond wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born a particularly ugly child, much to the horror of his parents. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Enemies. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. Star ruby (1100 gp). Sard (60 gp). Blue quartz (5 gp).
Radomir Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man sports red clothing, slightly heavier than average wear. His tied-back hair is brown. His violet eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and wants to open a new tavern
Ideals: Optimist. Bonds: Poor, Adventurer, Job. Occupation: Mason
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 5000 sp. Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item.
Valida Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her black hair, when down, is lengthy. Her eyes are a pleasant gray.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Valida and her spouse have recently divorced.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Disciplined. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 86 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Violet garnet (1600 gp). Tiger eye turquoise (10 gp). Red-brown spinel (150 gp). Golden yellow topaz (1600 gp). Emerald (400 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item.
Daar Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Bookbinder, and she perpetually has her shortspear ready. She has done her best to style her red crest to look like a famous performer. Her red eyes have a joyful gleam in them most of the time.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Daar was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Daar's mother didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.
Motivation: She is greedy; and she is terrified, and will act out of fear
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Criminal record, Rich. Occupation: Bookbinder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 15)
Armor Class 12
Hit Points 62 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7
Possessions: 1100 pp. Sardonyx (60 gp). Aquamarine (300 gp). Blue-white diamond (8000 gp). Lapis lazuli (16 gp). Coral (80 gp). Jade (80 gp). Moss agate (16 gp).
Sammal Still, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His chestnut hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.
History: Born in the east his family was never financially stable. Cursed with unlife at a very young age, Sammal has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and to be a jeweler again
Ideals: Philantrophist, Pacifist. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 47 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1500 gp. Silver chalice with lapis lazuli gems (80 gp). Fire opal pendant on a fine gold chain (1100 gp). An abacus with copper, silver and gold markers (80 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Finely wrought small gold bracelet (40 gp). Jeweled anklet (1000 gp). 1 Minor magic item.
Dariff Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female dresses in collared shirts and wears a proper scarf over her head. She is tall, broad shouldered and powerfully built. Her white hair is kept up in a ponytail inside a Stetson hat. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She always tries to repair and not replace. It was this mentality that drove her into the Gardener business.
History: Gifted from a young age, Dariff studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Gardener.
Motivation: Expand her business; and wants to have a good time and be beloved
Ideals: Disciplined, Persistence, Gifted, Optimist. Bonds: Job. Occupation: Gardener
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: Just what you see.
Jasmine Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her auburn hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born in the north. A freak accident while working with her Detective mother left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and a strong sense of loyalty to half-orc people
Ideals: Entrepeneur. Flaws: Antagonistic, Disease, Racist. Bonds: Immigrant. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 31000 sp.
Harvest On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a brown suit. He keeps his long lavender fur kept up in a rat tail. His eyes are amber and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Find a way to reverse the transformation of his brother; and he has money and likes to spend it
Ideals: Gifted. Bonds: Attractive, Rich, Enemies, Family. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 63 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Elven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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