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NPC Generator

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Advanced [show]


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: This western man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Gentry, Male Human Fighter 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Gomory Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear flannel. His red hair and beard is wavy and long. His eyes are amber and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Family. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Sherwood, Male Human Cleric 7
Medium (5'7") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)17 (+3) 11 (+0)10 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 300 gp. Brass mug with jade inlays (100 gp). Gold music box (1000 gp). Solid gold idol (900 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Reddlepop Gummen, Female Gnome [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in collared shirts and wears a proper scarf over her head. She keeps her black hair in a flapper bob. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She invites people to come help in her community garden.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was a soldier and died while she was still young. Reddlepop was left her mother's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To reunite with her absent mother; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Reddlepop Gummen, Female Gnome Cleric 7
Small (3'0") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 62 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 14 (+2)7 (-2)
Skills Intimidation +1, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Dynamic Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears suspenders and brown workpants. Her shirt is pastel, and she wears a heavy brown leather apron most of the time. She has moderate length yellow fur. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.

Motivation: To find somewhere to settle down.

Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Dynamic Paws, Female Tabaxi Adept 7
Medium (4'8") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)13 (+1) 14 (+2)18 (+4)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 4000 sp. Sapphire pendant on gold chain (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Art, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green shirt with thin tan vertical stripes and green pants, and is pretty ugly. His dark red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Dwarven culture. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gifted from a young age, Thamuz studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to trick people and travel the world for free.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Criminal record, Family. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Thamuz Art, Male Tiefling Druid 12
Medium (5'2") Tiefling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 75 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 14 (+2)18 (+4)
Skills History +7, Investigation +7
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 2000 gp.


Social Check DCs


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he usually wears his grey robe and has his spear always slung over his shoulder. He sports a flattop hair cut. His eyes are a pleasant amber.

Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the east to a Ploughman, Gerard learned a great deal about his father's area of expertise. His childhood dream was to be a Blacksmith, but he was a colossal failure. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record, Enemies. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Gerard Lindsay, Male Human Sorcerer 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp.


Social Check DCs


Emma Reed, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. Her skin is fair and her fingers are delicate and long. Her blonde hair is knotted and matted. She has hazel eyes and a grey hat with a blue feather.

Personality: She is fixated on the number 45. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born in a small island village. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand her business; and balancing her hectic life and new scribe responsibilities is difficult

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Nature, Job. Occupation: Scribe

Voice: Farmer accent

Attributes [hide]

Emma Reed, Female Human Warlock 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 6 (-2)9 (-1) 6 (-2)10 (+0)
Skills Animal Handling +0, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Nagrette Darby, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses like a well dressed Farmer does. She carries a battered falchion and tarnished trident as well. With wild golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Nagrette studied abroad. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Nagrette Darby, Female Half-Orc Fighter 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)11 (+0) 11 (+0)13 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp. Black pearl (600 gp).


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Dyer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He struck the Dyer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Gerard Harper, Male Human Wizard 11
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 22 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +5, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: Amethyst (40 gp). Black pearl (1600 gp). Tiger eye turquoise (5 gp). Malachite (5 gp). Chalcedony (20 gp). Silver pearl (40 gp). Moonstone (20 gp). Tiger eye turquoise (5 gp). Bloodstone (20 gp). Rich purple corundum (800 gp).


Social Check DCs

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