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NPC Generator

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Advanced [show]


Ermina Adley, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a grey collared shirt and brown skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. With wild white hair. She is very pretty but has cold, dead eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She misses her home and complains about the freezing weather, even in summer.

History: Ermina was born with her father's beautiful face. Cursed with vampirism at a very young age, Ermina has worked very hard to control her curse. She left for the east, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Disease, Insane. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Ermina Adley, Female Human Wizard 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Menny Daergel, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her blonde hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is witty, but her monotone delivery comes off as unnerving She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.

Motivation: She feels that her past leaves her morally obligated to help; and wants a kiss

Ideals: Athletic, Joker, Professionalism. Bonds: Poor. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Menny Daergel, Female Gnome Expert 3
Small (3'1") Gnome, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 8 (-1)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +0, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ogg Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear black pants and tee shirts. With a patchy brown beard and wild brown hair. His amber eyes peer out from beneath his broad black hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Stylist, who enjoyed hunting, Ogg was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Passionate, Entrepeneur. Bonds: Nature, Rich. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Ogg Langston, Male Half-Orc Rogue 7
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 900 gp. Iolite (70 gp). Malachite (7 gp).


Social Check DCs


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Randal was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Adventurer, Religious. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Randal Gracey, Male Human Aristocrat 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Saphara Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman likes to wear black tank tops with violet skirt. She has a penchant for wearing a ring with an oversized ruby on her left hand. Her crest is greying and her face has many wrinkles. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After months of barely getting by, Saphara managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Further expansion of business; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker. Flaws: Secretive. Bonds: Rich, Criminal record, Job. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Saphara Baharoosh, Female Dragonborn Adept 9
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)8 (-1) 17 (+3)19 (+4)
Skills Perception +6, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1500 gp. Moonstone (70 gp).


Social Check DCs


Bune Hope, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is heavily combed to the left. She wears large thick round spectacles.

Personality: A deeply religious woman she believes everything happens for a reason. She also is a firm believer in the womanly ideal.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She now travels the world, in search of power and loot.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Bune Hope, Female Tiefling Commoner 11
Medium (5'4") Tiefling, Lawful Good (CR 11)
Armor Class 11
Hit Points 45 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1400 gp. Cloth of gold vestments (40 gp). Black velvet mask with numerous citrines (40 gp). Golden circlet with four aquamarines (5000 gp).


Social Check DCs


Sammal Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light black in addition to tight pants and is in decent physical shape. He has wavy red hair. His red eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's in love

Ideals: Philantrophist, Artistic. Flaws: Impulsive. Bonds: Adventurer, Has a crush. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Sammal Wary, Male Tiefling Monk 8
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 11 (+0)18 (+4)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 130 pp. Pink pearl (50 gp). Rose (40 gp). Red spinel (50 gp). Violet garnet (1600 gp).


Social Check DCs


Anselm Fulton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears silk and lounges about seductively. He has a long blonde beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.

Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with writing.

History: Gifted from a young age, Anselm studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people

Ideals: Artistic, Gifted. Flaws: Shy, Racist. Bonds: Attractive. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Anselm Fulton, Male Human Ranger 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp.


Social Check DCs


Norman Quinton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). With a patchy black beard and wild black hair. His eyes are green and he is always smoking a pipe.

Personality: Norman wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 3 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Disciplined, Justice. Flaws: Addict. Bonds: Immigrant, Military. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Norman Quinton, Male Human Barbarian 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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