Blendaeth Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears suspenders and black workpants. Her shirt is white, and she wears a heavy black leather apron most of the time, and a wedding ring on her right hand. Her crest is brass and very short. She tend to wears goggles to shield her eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Blendaeth was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Doctor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and she would like to get married and retire
Ideals: Philantrophist. Bonds: In love, Has a crush, Poor, Adventurer. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Freshwater pearl (10 gp). Jasper (60 gp). Rhodochrosite (10 gp). 1 Minor magic item.
Ernest Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears rags and sports a simple walking cane. He has a hunchback. He wears his auburn hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Enemies, Immigrant. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp.
Marbas Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blue hair is braided into rings. He has red eyes and a black hat with a brown feather.
Personality: Marbas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable, Logical, Fighting. Bonds: Slave, Criminal record. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 19 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 20 (+5) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Draconic, Auran, Druidic
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. Silver comb with moonstones (700 gp). A small bag of saffron. (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item.
Ahrim Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and curly. His fierce red eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. Energy wise he seems alert and responsive.
History: The child of northern immigrants he idolized his father. His father was a soldier and died while he was still young. Ahrim was left his father's suit of armor and trained in its use and care. He left for the north, certain he would find work there.
Motivation: To settle down with his crush; and wants to work out more often
Ideals: Athletic, Professionalism. Bonds: Has a crush, Immigrant, Military. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 12)
Armor Class 11
Hit Points 46 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 400 pp. Amber (120 gp).
Georgina Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has moderate length white hair. She has a dull look in her violet eyes.
Personality: She acts crazy and hedonistic. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the north her family was never financially stable. She worked as a nervous Interpreter and found it very stressful. She became a Interpreter soon after.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Hedonist, Impulsive. Bonds: Poor, Job. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp.
Aura Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his ceremonial dagger, and he perpetually has his ceremonial dagger ready. His fur is cinnamon and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Aura was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Aura's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 2000 sp. Jasper (40 gp).
Dondon Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's in love; and wants to have a good time and be beloved
Ideals: Athletic, Gifted, Optimist. Bonds: Has a crush, Criminal record. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 63 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 300 gp. Fire opal pendant on a fine gold chain (2100 gp). Golden circlet with four aquamarines (1000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp).
Valida Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. Her silver hair is drawn into a tight pony tail with a rose scrunchie. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born at the edge of vast mountains. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has money and likes to spend it.
Ideals: Justice. Bonds: Attractive, Job, Rich, Nature. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.
Fivin Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is singed and shortened. His brown eyes dart from person to person.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the north to a Armorer, Fivin learned a great deal about his mother's area of expertise. His childhood dream was to be a Doctor, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Rich, Job, Family. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp. Silver pearl (80 gp). Aquamarine (800 gp). Silver pearl (80 gp). Citrine (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
