Caramip Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.
Personality: She is very quiet and rarely speaks above a whisper. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born into a rich family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After months of barely getting by, Caramip managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is greedy; and seeks redemption
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 78 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
Possessions: 4000 gp. Jet (140 gp). Coral (140 gp). Tourmaline (140 gp). Lapis lazuli (8 gp). Banded agate (8 gp). Deep green spinel (140 gp). 1 Medium magic item.
Alain Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her golden hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: A powerful slaver made her what she is. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now mingles about in high society.
Motivation: Money/treasure; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, In love, Mentor. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Drusilia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a blue poncho over her likewise colored trousers and shirt. Her hair is always cut to a buzz. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is lazy and tries to find solutions quickly.
History: She was raised by priests from a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drusilia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Religious, Mentor. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Vorka Colby, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is portly but not overly obese. Her chestnut hair is slicked back into a classic pompadour. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. She has never given up on her poetry dream.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Rich, Attractive. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 8)
Armor Class 11
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1100 gp. Banded agate (8 gp). Eye agate (8 gp). Red garnet (120 gp). Jet (120 gp). Lapis lazuli (8 gp).
Harann Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses like a well dressed Body Guard does. She is portly but not overly obese. Her long scarlet crest is drawn into a two foot long braid. She has several tiny opal earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her mother raised her in a mountain cabin. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Money/treasure; and she is greedy
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Rich, Nature. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 8 (-1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a tan coat with brown slacks. He carries with him a set of tridents on his belt, each one with a emerald on the hilt. He is bald on top and has large silver tufts of hair around his ears. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting. Flaws: Ugly, Addict, Insomniac. Bonds: Rich. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 13 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: Black opal (900 gp). Red-brown spinel (60 gp). Tiger eye turquoise (8 gp). Jet (60 gp). Onyx (20 gp). Violet garnet (1000 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emmeline Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red hair is heavily combed to the left. Her eyes are amber.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born in a small desert village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: Her religion dominates her actions; and she is currently in port desperately looking for someone to get her out
Ideals: Persistence. Bonds: Slave, Nature, Job, Religious. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Sybil Barton, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. She has relatively light skin and is very physically imposing due to her abundance of muscles. She is bald on top and has large golden tufts of hair around her ears. She wears a mask on her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A powerful necromancer made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: To protect her home; and further expansion of business
Flaws: Ugly. Bonds: Rich, Guardian, Mentor, Job. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 34 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2400 gp. 1 Minor magic item.
Blossom Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing colorful clothing, dressed as a Blacksmith, and a wedding ring on her left hand. Her hair is white and curly. She has several tiny ruby earrings on each ear.
Personality: Always inclined to offer people food she seems plenty friendly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Blossom is combative with any and all who dare try her patience in the slightest.
History: She was born on a small isolated farm. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of her daughter.
Ideals: Philantrophist, Justice. Bonds: In love, Rich, Nature, Family. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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