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NPC Generator

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Advanced [show]


Bhevek Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear red pants and tee shirts. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy white hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Miner. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: A deep hatred of dire rats; and to be a mortician again

Ideals: Optimist, Fighting. Bonds: In love, Job, Enemies. Occupation: Miner

Voice: Whispers

Attributes [hide]

Bhevek Elderberry, Male Halfling Fighter 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Silvo Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His white hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away.

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Silvo Porridgepot, Male Halfling Rogue 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Masterwork Common Melee.


Social Check DCs


Beiro Coulson, Male Half-Elf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is wearing a long, yellow cloak. With bright silver hair and a scraggly beard. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A strong sense of loyalty to Elven people; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Ugly, Shy, Racist. Bonds: Family, Criminal record. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Beiro Coulson, Male Half-Elf Ranger 3
Medium (5'0") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 11 (+0)6 (-2)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 20 pp. White pearl (120 gp). Azurite (6 gp). 1 Banded mail. 1 Breastplate.


Social Check DCs


Tomi Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is golden and very short. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the west. He works hard and plays hard.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Pacifist, Gifted. Flaws: Hedonist. Bonds: Adventurer. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Tomi Goodearth, Male Halfling Ranger 8
Small (3'3") Halfling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 10000 sp. Citrine (60 gp). Eye agate (9 gp). Deep blue spinel (700 gp). Moss agate (9 gp). Fiery yellow corundum (1600 gp).


Social Check DCs


Arannis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, blue, dusty cloak. His golden hair is lengthy and is close to two feet long. His eyes are likewise amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Bricklayer, Arannis learned a great deal about his mother's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Bricklayer soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Justice. Flaws: Selfish. Bonds: Job, Family. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Arannis Ariessus, Male Elf Fighter 7
Medium (5'5") Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is cinnamon and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She is almost excessively polite to everyone, even when angry. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Farmer, but she got bored and became a Bookbinder. She tends to her Bookbinder job now, and dutifully fulfills any obligations she has.

Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new bookbinder responsibilities is difficult

Ideals: Impeccable. Flaws: Shy, Hedonist, Disease. Bonds: Job. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seven Wind, Female Tabaxi Wizard 4
Medium (4'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Rose (30 gp). Moss agate (12 gp). 1 Minor magic item.


Social Check DCs


Eran Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'2" and wears loose pants and a collared shirt complete with sweater beneath her coat. She has styled her white hair well, parting it to the left. Her blue eyes are passionate and lively.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eran. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Wants to raise her children well; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Mundane, Fearful, Ugly. Bonds: Criminal record, Family. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Eran Warmwater, Female Halfling Aristocrat 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)9 (-1) 4 (-3)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 800 sp. Coral (160 gp). Tourmaline (160 gp). Jade (160 gp).


Social Check DCs


Pyxrin Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is renowned for her bright black dresses and hats. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her gold crest has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Pyxrin has worked very hard to control her curse. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Insane, Secretive, Disease, Insomniac. Bonds: Rich. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Pyxrin Wivvyrholdalphiax, Female Dragonborn Paladin 3
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Silk rope. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Dreali Mystralath, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is smooth and relatively long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Dreali was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Justice. Bonds: Criminal record, Poor, Adventurer. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Dreali Mystralath, Male Elf Ranger 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs

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