Tricking In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized jet on her left hand. Her orange fur is kept up in a ponytail inside a deerstalker hat. Her eyes are yellow and beady.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Tricking lived on a farm with her mother, near the main road leading to a nearby town. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.
Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found
Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Mentor. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Frug Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, tan, dusty cloak, and a wedding ring on his right hand. He has a long silver beard with little hanging trinkets. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He has set out to sabotage the competition.
Motivation: Many drow want him driven away; and he wants revenge against drow
Ideals: Artistic. Flaws: Secretive. Bonds: In love, Attractive, Job, Enemies. Occupation: Bowyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Rhodochrosite (4 gp). Hematite (4 gp). 1 Minor magic item.
Rosalind Wordsworth, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is dressed in a clean grey cloak covering her clean studded leather. Her moppish blonde hair is in a traditional bowl cut. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Addict, Ugly. Bonds: Rich. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
Naivara Horner, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She tends to wear a large violet jacket. Her golden hair is lengthy. Her eyes are gray and beady.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south to a Mercenary, Naivara learned a great deal about her mother's area of expertise. Through the years after Naivara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Naivara's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Naivara and her spouse have recently divorced.
Motivation: Money/treasure; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job, Rich. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Zykroff Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her crest is cut close to her head. Her face is scarred and worn.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She misses her home and complains about the freezing weather, even in summer.
History: A powerful wizard made her what she is. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has worked as a Sculptor like her mother before her.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Flaws: Ugly. Bonds: Criminal record, Immigrant, Mentor, Job. Occupation: Sculptor
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosalind Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears violet trousers with blue and red striped suspenders. She wears various colorful collared shirts. Her hair is golden, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not believe in violence as a means to an end. She is a dedicated Spice Merchant but believes her peers are too gung-ho.
History: She was born to a criminal king-pin and mafia family She has chosen to use the inheritance that was left to her frivolously. She inherited the family business which she has now maintained for 11 years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Pacifist. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 7000 sp. Black pearl (600 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp).
Nicor Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and violet handkerchief worn on his left side. He carries with him a set of swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His red hair is slicked back into a classic pompadour. His red eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Soapmaker who has hired him part-time. He enjoys reading and quiet.
History: Born in the north to a Soapmaker, Nicor learned a great deal about his mother's area of expertise. A gifted student he started as a Bricklayer, but he got bored and became a Soapmaker. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has comitted a past crime that haunts him to this day; and he has a crush on the local bricklayer
Ideals: Fighting, Logical. Bonds: Has a crush, Job, Guardian, Criminal record. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 37000 sp. Coral (80 gp). Tourmaline (80 gp). 1 Minor magic item.
Krimmon Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a white suit, yellow shirt, and white tie. He wears a colorful flower in his red hair. He wears crescent spectacles with a black brim.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He uses divination through singing.
History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Gifted, Fighting. Flaws: Racist, Fearful. Bonds: Attractive. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Ignan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60000 cp. Banded agate (7 gp). Tiger eye turquoise (7 gp). Pink pearl (120 gp). Emerald (1200 gp).
Elama Aloro, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears bulky blue painted plate armor. Her red hair is cut jaggedly and amateurishly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Elama abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Seeks redemption.
Flaws: Ugly, Selfish. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 83 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Lapis lazuli (8 gp). Sardonyx (80 gp). Blue sapphire (1600 gp). Aquamarine (1200 gp). Jasper (80 gp). Eye agate (8 gp). Star ruby (1600 gp). Rock crystal (80 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.
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